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	<updated>2026-08-18T14:01:21Z</updated>
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		<id>https://wiki.elphel.com/index.php?title=User:Envmap&amp;diff=7426</id>
		<title>User:Envmap</title>
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		<updated>2010-02-24T10:03:28Z</updated>

		<summary type="html">&lt;p&gt;Envmap: The Elphel Envmap Project&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Elphel Envmap Project ==&lt;br /&gt;
&lt;br /&gt;
The aim of our project is to develop an intuitive and thus easy to use program to allow the creation of Envmaps during shooting a video sequence with an Elphel camera.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is an Envmap and what&#039;s their benefit&#039;&#039;&#039;&lt;br /&gt;
In essence an Envmap allows the reflections of a scene to be mapped to a composite object (a lucid explanation is given here: [http://www.blender.org/documentation/htmlI/x4881.html]). In today&#039;s cinema world many scene are composited and often contain 3D models; to blend these objects precisely and believably with a scene requires the use of Envmaps. &lt;br /&gt;
&lt;br /&gt;
There are many techniques for producing Envmaps and they often use a silver sphere. Place the sphere in a scene and photographic it; do a few manipulations on the photo and you have an Envmap. It is a tricky and time consuming method! Our project&#039;s intention is to do this within the Elphel camera and no precisely placed silver sphere, making it a quicker task and easily applicable to any scene you shoot.&lt;/div&gt;</summary>
		<author><name>Envmap</name></author>
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