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	<entry>
		<id>https://wiki.elphel.com/index.php?title=Frednet&amp;diff=8018</id>
		<title>Frednet</title>
		<link rel="alternate" type="text/html" href="https://wiki.elphel.com/index.php?title=Frednet&amp;diff=8018"/>
				<updated>2010-02-01T22:55:42Z</updated>
		
		<summary type="html">&lt;p&gt;Tristancho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Team Frednet Overview==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET is an official competitor for the Google Lunar X PRIZE.  The purpose of this&lt;br /&gt;
competition is to place a privately funded robotic explorer craft on the surface of the Moon.&lt;br /&gt;
The explorer must also satisfy certain requirements specified by the X PRIZE Foundation and&lt;br /&gt;
provided in more detail on the requirements link included below.  Briefly, those requirements&lt;br /&gt;
include the transmission of near-real-time high-definition video from the Lunar surface to&lt;br /&gt;
our receiving station on Earth, while traveling at least 500m along an interesting and&lt;br /&gt;
controlled path.  The X PRIZE Foundation also offers a bonus prize for exploring over an&lt;br /&gt;
additional 5000m (5km), and another bonus prize for surviving the intense cold of a Lunar&lt;br /&gt;
night then continuing to explore the Moon's surface after the Sun rises again.  The grand&lt;br /&gt;
prize of US$20M (US$20,000,000.00 or US$20.000.000,00) is open to officially registered&lt;br /&gt;
teams to win up until the initial deadline of 2012/12/31.  This prize amount is reduced if&lt;br /&gt;
no team has completed the mission by that time, and the prize becomes US$5M (US$5,000,000.00&lt;br /&gt;
or US$5.000.000,00) awarded to the team that completes the mission after 2008/12/31 but&lt;br /&gt;
before the contest termination date of 2014/12/31.  See the detailed rules provided in&lt;br /&gt;
the link below for more information about the other prize amounts (second place, bonuses,&lt;br /&gt;
partial completion prizes, etc.).&lt;br /&gt;
&lt;br /&gt;
[http://wiki.frednet.org/index.php/GLXP_Requirements_v3.0 GLXP_Guidelines_v3]&lt;br /&gt;
&lt;br /&gt;
==Frednet Community==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET is a working Open Source Community, comprising members from six continents&lt;br /&gt;
and dozens of countries around the world.  The Team is open for participation from anyone,&lt;br /&gt;
including people in both technical and non-technical roles, business, marketing, sales,&lt;br /&gt;
production, creative, analytical, educational, and much more.  Our mission requires us&lt;br /&gt;
all to work together cooperatively and to incorporate many interdisciplinary skills.  This&lt;br /&gt;
collaborative interdisciplinary approach shall be the seed of our success.  The Team was&lt;br /&gt;
founded by Fred Bourgeois (Fred.Bourgeois@TeamFREDNET.org) and was one of the first 2 teams&lt;br /&gt;
to publicly announce their intent to compete for the prize.  Team FREDNET rapidly grew&lt;br /&gt;
from a handful of developers (12) in September 2007, to more than 500 members today.&lt;br /&gt;
That growth is a witness of the incredible amount of interest in returning to the Moon,&lt;br /&gt;
from dedicated people all around our world.  We are a new generation, with a new purpose,&lt;br /&gt;
asking not what our planet can do for us, but what we can do for our planet.&lt;br /&gt;
&lt;br /&gt;
==What does Team Frednet want to achieve?==&lt;br /&gt;
&lt;br /&gt;
*Win the Grand Prize of the Google Lunar X PRIZE&lt;br /&gt;
*Win several of the Google Lunar X PRIZE bonuses, including:&lt;br /&gt;
** 5000m (5km) exploration distance bonus&lt;br /&gt;
** Survive the Lunar night and explore for a second Lunar day&lt;br /&gt;
** Explore historical artifacts (Apollo and other landing sites)&lt;br /&gt;
&lt;br /&gt;
Also, although we did not initially set out to do so, we believe we are best positioned&lt;br /&gt;
to win the Google Lunar X PRIZE &amp;quot;Diversity Bonus Prize&amp;quot;.  Some of our competitors have&lt;br /&gt;
already suggested that that prize be awarded to Team FREDNET.  Our position is that&lt;br /&gt;
diversity means that we are really all the same, because there are only two colors that&lt;br /&gt;
matter on Team FREDNET: our brains are all Gray, and our blood is all Red.&lt;br /&gt;
&lt;br /&gt;
==Working Groups==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET's active working groups include&lt;br /&gt;
&lt;br /&gt;
* Rover (WRV1 and Jaluro)&lt;br /&gt;
* Communication (all aspects: ground, space, lunar surface, network)&lt;br /&gt;
* Propulsion&lt;br /&gt;
* Lunar Hovering Vehicle (a.k.a. &amp;quot;Lunar Lander&amp;quot;)&lt;br /&gt;
* Lunar Bus (the Trans-Lunar-Insertion craft)&lt;br /&gt;
* Lunar Orbiter&lt;br /&gt;
* Imagery Systems (Video and Still)&lt;br /&gt;
* Mission Control Systems&lt;br /&gt;
* Software (FREDWEB will implement some live video stream technology)&lt;br /&gt;
* Business &amp;amp; Organization&lt;br /&gt;
* Future Projects&lt;br /&gt;
&lt;br /&gt;
While our members span the gamut of ages (age 8 - 80+), as an organization we are still&lt;br /&gt;
young.  Our members have a variety of levels of education, experience, and background.&lt;br /&gt;
Many open questions and a great deal of work remains to be done.  But we are learning fast,&lt;br /&gt;
dedicated to complete the tasks at hand, and working hard, with an amazing and unprecedented&lt;br /&gt;
level of International Open cooperation for a Space mission.&lt;br /&gt;
&lt;br /&gt;
Some may ask why we are developing different Rover designs?  We decided early on that the&lt;br /&gt;
best way to achieve success in our Lunar mission was to examine as many feasible solutions&lt;br /&gt;
as possible, and select and tailor the best of those designs to create the most viable craft.&lt;br /&gt;
The outer design and drive units of the rovers vary for that reason.  This will allow us to&lt;br /&gt;
compare working prototypes and incorporate the best features in the final design, thereby&lt;br /&gt;
&lt;br /&gt;
increasing our rovers probability of survival in the Moon's difficult environment.  Many&lt;br /&gt;
components of the designs will therefore be modular and interchangeable.  These component&lt;br /&gt;
modules include the electronic and software controls at the heart of the systems, as well&lt;br /&gt;
as both the still and video imagery systems.&lt;br /&gt;
&lt;br /&gt;
==Summary of GLXP Requirements for Images and Videos (Version 3)==&lt;br /&gt;
&lt;br /&gt;
Some requirements specified by the X PRIZE Foundation are not very exact (e.g. &amp;quot;framerate&amp;quot;,&lt;br /&gt;
&amp;quot;near realtime video&amp;quot;).  By our best estimates, the image and video technology offered by&lt;br /&gt;
Elphel is more advanced than the minimum requirements, and therefore provides a good solution&lt;br /&gt;
that allows us to meet these requirements.  Please note, however, that the specific rules&lt;br /&gt;
provided by the X PRIZE Foundation are still subject to (hopefully now minor) revisions.&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
&lt;br /&gt;
* High quality, show intended contends clear and recognizable&lt;br /&gt;
* Minimum eight bits per pixel per color&lt;br /&gt;
* Signal to noise ratio 50:1 for scene of albedo approximately to 0.1&lt;br /&gt;
* Minimum Resolution: 0,3 millirands/pixel&lt;br /&gt;
* Color&lt;br /&gt;
* Calibrated for Color Correction&lt;br /&gt;
* Reasonable Resolution&lt;br /&gt;
* Reasonable contrast at the pixel level, such as would be provided with a system Sagittal and Meridional Modulation Transfer function of 40% in the entire focal plane for the entire spectral range at the Nyquist frequency&lt;br /&gt;
&lt;br /&gt;
===Panoramic Images===&lt;br /&gt;
&lt;br /&gt;
* Horizon Level&lt;br /&gt;
* Horizontal Dimensions: 360°&lt;br /&gt;
* Vertical Dimensions: 120°&lt;br /&gt;
&lt;br /&gt;
===Detail Images===&lt;br /&gt;
&lt;br /&gt;
* Logos clearly legible&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
&lt;br /&gt;
* Near real time videos shall have the following attributes after processing&lt;br /&gt;
* Resolution: 320 x 240&lt;br /&gt;
* Bitrate: 256kbps&lt;br /&gt;
* High Definition Video shall have the following attributes after processing:&lt;br /&gt;
* Resolution: 1280 x 720 progressive scan (720p)&lt;br /&gt;
* All Videos shall be high quality&lt;br /&gt;
* Frame rate appropriate to the action in the frame, and which results in smooth motion&lt;br /&gt;
* In color&lt;br /&gt;
* Calibrated for color correction&lt;br /&gt;
&lt;br /&gt;
==Additional Requirements for Team FREDNET's Mission==&lt;br /&gt;
&lt;br /&gt;
===Video and Images===&lt;br /&gt;
&lt;br /&gt;
If possible, Team FREDNET plans to exceeed the minimum requirements.  E.g. we plan to provide&lt;br /&gt;
5Mpixel images, higher framerates (15fps, 29fps, ...), and more where this is technologically&lt;br /&gt;
feasible without significantly impacting the budget for the overall Mission.&amp;lt;br&amp;gt;&lt;br /&gt;
Extra bonus is not the main target in Team FREDNET mission but if is possible we will provide&lt;br /&gt;
a HD camera with 10x optical zoom + 30x digital zoom that could be done more than 10 km away &lt;br /&gt;
from the site in order to capture any heritage site. GLXP rules don't require visiting a &lt;br /&gt;
heritage site just imaging it. (AlexC)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Environmental Conditions===&lt;br /&gt;
The Moon's surface creates a plethora of hazards to electrical and electronic systems.  Because&lt;br /&gt;
of the importance of the video and imagery systems to Mission success, the cameras, lenses, and&lt;br /&gt;
sensing units must be afforded extra degrees of protection.  The primary risks against which we&lt;br /&gt;
must take protective measures include:&lt;br /&gt;
&lt;br /&gt;
* Radiation - primarily alpha, beta, and gamma rays&lt;br /&gt;
* Electromagnetic radiation&lt;br /&gt;
* Extreme heat (390K) during journey to Luna and during the Lunar day&lt;br /&gt;
* Extreme cold (down to 100K) during journey to Luna and during the Lunar night&lt;br /&gt;
* Lunar Regolith (sticks to and penetrates everything. Lenses require extra protection)&lt;br /&gt;
* Shock/Impact due to collisions with obstacles, and travel over rough surface&lt;br /&gt;
* Vibration during Launch, Journey, and Landing&lt;br /&gt;
* Acceleration (high g-forces) especially during Launch and Landing&lt;br /&gt;
* Low Pressure Environment&lt;br /&gt;
&lt;br /&gt;
Team FREDNET will develop a casing for the camera and sensor unit which provides sufficient&lt;br /&gt;
protection against these risks.&lt;br /&gt;
&lt;br /&gt;
==Rover Data Processing Overview==&lt;br /&gt;
&lt;br /&gt;
We currently have two different schematics for the data processing system of the Rover.&lt;br /&gt;
To minimize mass, size, and power consumption, we prefer the first design, but remain&lt;br /&gt;
flexible.  The main difference between the two schematics is that in the first all data&lt;br /&gt;
processing (including encoding of the incoming video and images from the CCD/CMOS Sensor) is&lt;br /&gt;
done by one processor, while in the second multiple processors are utilized.  Note that&lt;br /&gt;
depending on the rover design, there may be other changes, such as utilization of 2 or 4&lt;br /&gt;
motors, or utilization of a single heating system.  The data storage device is not yet&lt;br /&gt;
specified, and depends on the availability of space-hardened high capacity solid state&lt;br /&gt;
data storage devices that meet the (as yet undetermined) requirements for buffering and&lt;br /&gt;
caching of streaming video, imagery, telemetry, and other required data.&lt;br /&gt;
&lt;br /&gt;
[[Image:Schematic Rover 1.jpg|thumb|Basic Layout]]&lt;br /&gt;
&lt;br /&gt;
==Contact Team FREDNET==&lt;br /&gt;
[http://www.TeamFREDNET.org Team FREDNET website]&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://wiki.TeamFREDNET.org  Team FREDNET wiki]&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://forum.TeamFREDNET.org  Team FREDNET forum]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Fred J. Bourgeois, III &lt;br /&gt;
| Founder, Principal&lt;br /&gt;
| Fred.Bourgeois@TeamFREDNET.org&lt;br /&gt;
|-&lt;br /&gt;
| Richard D. Core&lt;br /&gt;
| Founder, Principal&lt;br /&gt;
| Rich.Core@TeamFREDNET.org&lt;br /&gt;
|-&lt;br /&gt;
| Michael Barrucco     &lt;br /&gt;
| Honeywell&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Howard V. Blair&lt;br /&gt;
| Consultant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wade Butcher&lt;br /&gt;
| Consultant &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sean Casey    &lt;br /&gt;
| USRA / Sofia&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chris C. Clabaugh &lt;br /&gt;
| Kabira &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Michael Foster &lt;br /&gt;
| MediaTile&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jeremy Glassenberg    &lt;br /&gt;
| Box&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| David Masten &lt;br /&gt;
| Masten Space Systems&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Joerg Schnyder&lt;br /&gt;
| Consultant &lt;br /&gt;
| joerg.schnyder@teamfrednet.org&lt;br /&gt;
|-&lt;br /&gt;
| Joshua Tristancho&lt;br /&gt;
| UPC &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ryan Weed&lt;br /&gt;
| Consultant &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Joseph M. Stevenson&amp;lt;br/&amp;gt;&lt;br /&gt;
Alex Csete (Communication expert): oz9aec@googlemail.com &amp;lt;br/&amp;gt;&lt;br /&gt;
Tobias Krieger (Rover expert): tobiokanobi@hotmail.com &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elphel and Team FREDNET==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET and Elphel are developing hardware and software under the terms of an Open&lt;br /&gt;
Source license.  Hence, all data about hardware and software, including source code, designs,&lt;br /&gt;
documentation, drawings, and specification created in the course of this development process&lt;br /&gt;
shall be made freely available and published under the terms of the GPL or a similar Open Source&lt;br /&gt;
Technology license.  This means that all developments shall be made freely available, but does&lt;br /&gt;
not in any way restrict the future commercial developments of Elphel or others based on use of&lt;br /&gt;
the technology.  Active cooperation is therefore useful and mutually beneficial to both&lt;br /&gt;
organizations.  In the course of this project, Team FREDNET can offer at least the following&lt;br /&gt;
benefits to Elphel&lt;br /&gt;
# Exposure of the Elphel brand on the Team FREDNET web sites, wiki, and forums&lt;br /&gt;
# Exposure of the Elphel brand and product lines to the Open Source communities&lt;br /&gt;
# Early opportunities to engage in media and press events (demos, launches, etc.) as a Team FREDNET business partner&lt;br /&gt;
# Inclusion in the Partners section of the [new] Team FREDNET web site.&lt;br /&gt;
# Include articles about Elphel (ours or yours) on our Blog/News and on the Google Lunar X PRIZE Blogs&lt;br /&gt;
# Early access to development news about future Team FREDNET products and services&lt;br /&gt;
# Potential to enter into Sponsor agreements under which the Elphel name and logo are &amp;quot;faded in&amp;quot; to streaming video broadcasts from the surface of the Moon.&lt;br /&gt;
# Potential to enter in Sponsor agreements to place Elphel logos on Landers, Rovers,and other Craft to be photographed during the Mission&lt;br /&gt;
# Potential to Sponsor other Media and Press Events, and to participate in Team Summits and Developer Conferences.&lt;br /&gt;
&lt;br /&gt;
Additionally, Elphel gains a wide audience of knowledgable and experienced hardware and&lt;br /&gt;
software developers from around the world.  While we cannot guarantee that this will lead to&lt;br /&gt;
an increase in use of Elphel solutions, empirical evidence suggests that developers who have&lt;br /&gt;
been given access to such systems tend to later re-use and specify systems with which they&lt;br /&gt;
are familiar to their clients, employers, and interested third-parties.  Further, inclusion&lt;br /&gt;
and frequent mention in a high-profile and exciting proposition such as this will automatically&lt;br /&gt;
generate higher placement in search results on the numerous search engines.  Being associated&lt;br /&gt;
with a high profile project will tend to generate more highly placed results, leading to more&lt;br /&gt;
interest from potential users of Elphel technology.&lt;br /&gt;
&lt;br /&gt;
==Epilog==&lt;br /&gt;
&lt;br /&gt;
This is only a very brief description of Team FREDNET and the current project status.&lt;br /&gt;
Please visit our website, wiki, and forums to get a broader view of the activities currently&lt;br /&gt;
in progress. &lt;br /&gt;
&lt;br /&gt;
If you need more information, contact [[User:tobiokanobi | me,Tobias,]] or visit out official website at http://www.frednet.org&lt;/div&gt;</summary>
		<author><name>Tristancho</name></author>	</entry>

	<entry>
		<id>https://wiki.elphel.com/index.php?title=Frednet&amp;diff=7055</id>
		<title>Frednet</title>
		<link rel="alternate" type="text/html" href="https://wiki.elphel.com/index.php?title=Frednet&amp;diff=7055"/>
				<updated>2009-06-30T08:27:56Z</updated>
		
		<summary type="html">&lt;p&gt;Tristancho: /* Contact Team FREDNET */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Team Frednet Overview==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET is an official competitor for the Google Lunar X PRIZE.  The purpose of this&lt;br /&gt;
competition is to place a privately funded robotic explorer craft on the surface of the Moon.&lt;br /&gt;
The explorer must also satisfy certain requirements specified by the X PRIZE Foundation and&lt;br /&gt;
provided in more detail on the requirements link included below.  Briefly, those requirements&lt;br /&gt;
include the transmission of near-real-time high-definition video from the Lunar surface to&lt;br /&gt;
our receiving station on Earth, while traveling at least 500m along an interesting and&lt;br /&gt;
controlled path.  The X PRIZE Foundation also offers a bonus prize for exploring over an&lt;br /&gt;
additional 5000m (5km), and another bonus prize for surviving the intense cold of a Lunar&lt;br /&gt;
night then continuing to explore the Moon's surface after the Sun rises again.  The grand&lt;br /&gt;
prize of US$20M (US$20,000,000.00 or US$20.000.000,00) is open to officially registered&lt;br /&gt;
teams to win up until the initial deadline of 2012/12/31.  This prize amount is reduced if&lt;br /&gt;
no team has completed the mission by that time, and the prize becomes US$5M (US$5,000,000.00&lt;br /&gt;
or US$5.000.000,00) awarded to the team that completes the mission after 2008/12/31 but&lt;br /&gt;
before the contest termination date of 2014/12/31.  See the detailed rules provided in&lt;br /&gt;
the link below for more information about the other prize amounts (second place, bonuses,&lt;br /&gt;
partial completion prizes, etc.).&lt;br /&gt;
&lt;br /&gt;
[http://wiki.frednet.org/index.php/GLXP_Requirements_v3.0 GLXP_Guidelines_v3]&lt;br /&gt;
&lt;br /&gt;
==Frednet Community==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET is a working Open Source Community, comprising members from six continents&lt;br /&gt;
and dozens of countries around the world.  The Team is open for participation from anyone,&lt;br /&gt;
including people in both technical and non-technical roles, business, marketing, sales,&lt;br /&gt;
production, creative, analytical, educational, and much more.  Our mission requires us&lt;br /&gt;
all to work together cooperatively and to incorporate many interdisciplinary skills.  This&lt;br /&gt;
collaborative interdisciplinary approach shall be the seed of our success.  The Team was&lt;br /&gt;
founded by Fred Bourgeois (Fred.Bourgeois@TeamFREDNET.org) and was one of the first 2 teams&lt;br /&gt;
to publicly announce their intent to compete for the prize.  Team FREDNET rapidly grew&lt;br /&gt;
from a handful of developers (12) in September 2007, to more than 500 members today.&lt;br /&gt;
That growth is a witness of the incredible amount of interest in returning to the Moon,&lt;br /&gt;
from dedicated people all around our world.  We are a new generation, with a new purpose,&lt;br /&gt;
asking not what our planet can do for us, but what we can do for our planet.&lt;br /&gt;
&lt;br /&gt;
==What does Team Frednet want to achieve?==&lt;br /&gt;
&lt;br /&gt;
*Win the Grand Prize of the Google Lunar X PRIZE&lt;br /&gt;
*Win several of the Google Lunar X PRIZE bonuses, including:&lt;br /&gt;
** 5000m (5km) exploration distance bonus&lt;br /&gt;
** Survive the Lunar night and explore for a second Lunar day&lt;br /&gt;
** Explore historical artifacts (Apollo and other landing sites)&lt;br /&gt;
&lt;br /&gt;
Also, although we did not initially set out to do so, we believe we are best positioned&lt;br /&gt;
to win the Google Lunar X PRIZE &amp;quot;Diversity Bonus Prize&amp;quot;.  Some of our competitors have&lt;br /&gt;
already suggested that that prize be awarded to Team FREDNET.  Our position is that&lt;br /&gt;
diversity means that we are really all the same, because there are only two colors that&lt;br /&gt;
matter on Team FREDNET: our brains are all Gray, and our blood is all Red.&lt;br /&gt;
&lt;br /&gt;
==Working Groups==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET's active working groups include&lt;br /&gt;
&lt;br /&gt;
* Rover (WRV1 and Jaluro)&lt;br /&gt;
* Communication (all aspects: ground, space, lunar surface, network)&lt;br /&gt;
* Propulsion&lt;br /&gt;
* Lunar Hovering Vehicle (a.k.a. &amp;quot;Lunar Lander&amp;quot;)&lt;br /&gt;
* Lunar Bus (the Trans-Lunar-Insertion craft)&lt;br /&gt;
* Lunar Orbiter&lt;br /&gt;
* Imagery Systems (Video and Still)&lt;br /&gt;
* Mission Control Systems&lt;br /&gt;
* Software (FREDWEB will implement some live video stream technology)&lt;br /&gt;
* Business &amp;amp; Organization&lt;br /&gt;
* Future Projects&lt;br /&gt;
&lt;br /&gt;
While our members span the gamut of ages (age 8 - 80+), as an organization we are still&lt;br /&gt;
young.  Our members have a variety of levels of education, experience, and background.&lt;br /&gt;
Many open questions and a great deal of work remains to be done.  But we are learning fast,&lt;br /&gt;
dedicated to complete the tasks at hand, and working hard, with an amazing and unprecedented&lt;br /&gt;
level of International Open cooperation for a Space mission.&lt;br /&gt;
&lt;br /&gt;
Some may ask why we are developing different Rover designs?  We decided early on that the&lt;br /&gt;
best way to achieve success in our Lunar mission was to examine as many feasible solutions&lt;br /&gt;
as possible, and select and tailor the best of those designs to create the most viable craft.&lt;br /&gt;
The outer design and drive units of the rovers vary for that reason.  This will allow us to&lt;br /&gt;
compare working prototypes and incorporate the best features in the final design, thereby&lt;br /&gt;
&lt;br /&gt;
increasing our rovers probability of survival in the Moon's difficult environment.  Many&lt;br /&gt;
components of the designs will therefore be modular and interchangeable.  These component&lt;br /&gt;
modules include the electronic and software controls at the heart of the systems, as well&lt;br /&gt;
as both the still and video imagery systems.&lt;br /&gt;
&lt;br /&gt;
==Summary of GLXP Requirements for Images and Videos (Version 3)==&lt;br /&gt;
&lt;br /&gt;
Some requirements specified by the X PRIZE Foundation are not very exact (e.g. &amp;quot;framerate&amp;quot;,&lt;br /&gt;
&amp;quot;near realtime video&amp;quot;).  By our best estimates, the image and video technology offered by&lt;br /&gt;
Elphel is more advanced than the minimum requirements, and therefore provides a good solution&lt;br /&gt;
that allows us to meet these requirements.  Please note, however, that the specific rules&lt;br /&gt;
provided by the X PRIZE Foundation are still subject to (hopefully now minor) revisions.&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
&lt;br /&gt;
* High quality, show intended contends clear and recognizable&lt;br /&gt;
* Minimum eight bits per pixel per color&lt;br /&gt;
* Signal to noise ratio 50:1 for scene of albedo approximately to 0.1&lt;br /&gt;
* Minimum Resolution: 0,3 millirands/pixel&lt;br /&gt;
* Color&lt;br /&gt;
* Calibrated for Color Correction&lt;br /&gt;
* Reasonable Resolution&lt;br /&gt;
* Reasonable contrast at the pixel level, such as would be provided with a system Sagittal and Meridional Modulation Transfer function of 40% in the entire focal plane for the entire spectral range at the Nyquist frequency&lt;br /&gt;
&lt;br /&gt;
===Panoramic Images===&lt;br /&gt;
&lt;br /&gt;
* Horizon Level&lt;br /&gt;
* Horizontal Dimensions: 360°&lt;br /&gt;
* Vertical Dimensions: 120°&lt;br /&gt;
&lt;br /&gt;
===Detail Images===&lt;br /&gt;
&lt;br /&gt;
* Logos clearly legible&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
&lt;br /&gt;
* Near real time videos shall have the following attributes after processing&lt;br /&gt;
* Resolution: 320 x 240&lt;br /&gt;
* Bitrate: 256kbps&lt;br /&gt;
* High Definition Video shall have the following attributes after processing:&lt;br /&gt;
* Resolution: 1280 x 720 progressive scan (720p)&lt;br /&gt;
* All Videos shall be high quality&lt;br /&gt;
* Frame rate appropriate to the action in the frame, and which results in smooth motion&lt;br /&gt;
* In color&lt;br /&gt;
* Calibrated for color correction&lt;br /&gt;
&lt;br /&gt;
==Additional Requirements for Team FREDNET's Mission==&lt;br /&gt;
&lt;br /&gt;
===Video and Images===&lt;br /&gt;
&lt;br /&gt;
If possible, Team FREDNET plans to exceeed the minimum requirements.  E.g. we plan to provide&lt;br /&gt;
5Mpixel images, higher framerates (15fps, 29fps, ...), and more where this is technologically&lt;br /&gt;
feasible without significantly impacting the budget for the overall Mission.&amp;lt;br&amp;gt;&lt;br /&gt;
Extra bonus is not the main target in Team FREDNET mission but if is possible we will provide&lt;br /&gt;
a HD camera with 10x optical zoom + 30x digital zoom that could be done more than 10 km away &lt;br /&gt;
from the site in order to capture any heritage site. GLXP rules don't require visiting a &lt;br /&gt;
heritage site just imaging it. (AlexC)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Environmental Conditions===&lt;br /&gt;
The Moon's surface creates a plethora of hazards to electrical and electronic systems.  Because&lt;br /&gt;
of the importance of the video and imagery systems to Mission success, the cameras, lenses, and&lt;br /&gt;
sensing units must be afforded extra degrees of protection.  The primary risks against which we&lt;br /&gt;
must take protective measures include:&lt;br /&gt;
&lt;br /&gt;
* Radiation - primarily alpha, beta, and gamma rays&lt;br /&gt;
* Electromagnetic radiation&lt;br /&gt;
* Extreme heat (390K) during journey to Luna and during the Lunar day&lt;br /&gt;
* Extreme cold (down to 100K) during journey to Luna and during the Lunar night&lt;br /&gt;
* Lunar Regolith (sticks to and penetrates everything. Lenses require extra protection)&lt;br /&gt;
* Shock/Impact due to collisions with obstacles, and travel over rough surface&lt;br /&gt;
* Vibration during Launch, Journey, and Landing&lt;br /&gt;
* Acceleration (high g-forces) especially during Launch and Landing&lt;br /&gt;
* Low Pressure Environment&lt;br /&gt;
&lt;br /&gt;
Team FREDNET will develop a casing for the camera and sensor unit which provides sufficient&lt;br /&gt;
protection against these risks.&lt;br /&gt;
&lt;br /&gt;
==Rover Data Processing Overview==&lt;br /&gt;
&lt;br /&gt;
We currently have two different schematics for the data processing system of the Rover.&lt;br /&gt;
To minimize mass, size, and power consumption, we prefer the first design, but remain&lt;br /&gt;
flexible.  The main difference between the two schematics is that in the first all data&lt;br /&gt;
processing (including encoding of the incoming video and images from the CCD/CMOS Sensor) is&lt;br /&gt;
done by one processor, while in the second multiple processors are utilized.  Note that&lt;br /&gt;
depending on the rover design, there may be other changes, such as utilization of 2 or 4&lt;br /&gt;
motors, or utilization of a single heating system.  The data storage device is not yet&lt;br /&gt;
specified, and depends on the availability of space-hardened high capacity solid state&lt;br /&gt;
data storage devices that meet the (as yet undetermined) requirements for buffering and&lt;br /&gt;
caching of streaming video, imagery, telemetry, and other required data.&lt;br /&gt;
&lt;br /&gt;
[[Image:Schematic Rover 1.jpg|thumb|Basic Layout]]&lt;br /&gt;
&lt;br /&gt;
==Contact Team FREDNET==&lt;br /&gt;
[http://www.TeamFREDNET.org Team FREDNET website]&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://wiki.TeamFREDNET.org  Team FREDNET wiki]&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://forum.TeamFREDNET.org  Team FREDNET forum]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fred Bourgeois (Team Leader): Fred.Bourgeois@TeamFREDNET.org &amp;lt;br/&amp;gt;&lt;br /&gt;
Rich Core (Mission/Program Manager): Rich.Core@TeamFREDNET.org &amp;lt;br/&amp;gt;&lt;br /&gt;
Wade Butcher&amp;lt;br/&amp;gt;&lt;br /&gt;
Ryan Weed&amp;lt;br/&amp;gt;&lt;br /&gt;
Joseph M. Stevenson&amp;lt;br/&amp;gt;&lt;br /&gt;
Alex Csete (Communication expert): oz9aec@googlemail.com &amp;lt;br/&amp;gt;&lt;br /&gt;
Joerg Schnyder (Rover Leader): joerg.schnyder@teamfrednet.org &amp;lt;br/&amp;gt;&lt;br /&gt;
Tobias Krieger (Rover expert): tobiokanobi@hotmail.com &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elphel and Team FREDNET==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET and Elphel are developing hardware and software under the terms of an Open&lt;br /&gt;
Source license.  Hence, all data about hardware and software, including source code, designs,&lt;br /&gt;
documentation, drawings, and specification created in the course of this development process&lt;br /&gt;
shall be made freely available and published under the terms of the GPL or a similar Open Source&lt;br /&gt;
Technology license.  This means that all developments shall be made freely available, but does&lt;br /&gt;
not in any way restrict the future commercial developments of Elphel or others based on use of&lt;br /&gt;
the technology.  Active cooperation is therefore useful and mutually beneficial to both&lt;br /&gt;
organizations.  In the course of this project, Team FREDNET can offer at least the following&lt;br /&gt;
benefits to Elphel&lt;br /&gt;
# Exposure of the Elphel brand on the Team FREDNET web sites, wiki, and forums&lt;br /&gt;
# Exposure of the Elphel brand and product lines to the Open Source communities&lt;br /&gt;
# Early opportunities to engage in media and press events (demos, launches, etc.) as a Team FREDNET business partner&lt;br /&gt;
# Inclusion in the Partners section of the [new] Team FREDNET web site.&lt;br /&gt;
# Include articles about Elphel (ours or yours) on our Blog/News and on the Google Lunar X PRIZE Blogs&lt;br /&gt;
# Early access to development news about future Team FREDNET products and services&lt;br /&gt;
# Potential to enter into Sponsor agreements under which the Elphel name and logo are &amp;quot;faded in&amp;quot; to streaming video broadcasts from the surface of the Moon.&lt;br /&gt;
# Potential to enter in Sponsor agreements to place Elphel logos on Landers, Rovers,and other Craft to be photographed during the Mission&lt;br /&gt;
# Potential to Sponsor other Media and Press Events, and to participate in Team Summits and Developer Conferences.&lt;br /&gt;
&lt;br /&gt;
Additionally, Elphel gains a wide audience of knowledgable and experienced hardware and&lt;br /&gt;
software developers from around the world.  While we cannot guarantee that this will lead to&lt;br /&gt;
an increase in use of Elphel solutions, empirical evidence suggests that developers who have&lt;br /&gt;
been given access to such systems tend to later re-use and specify systems with which they&lt;br /&gt;
are familiar to their clients, employers, and interested third-parties.  Further, inclusion&lt;br /&gt;
and frequent mention in a high-profile and exciting proposition such as this will automatically&lt;br /&gt;
generate higher placement in search results on the numerous search engines.  Being associated&lt;br /&gt;
with a high profile project will tend to generate more highly placed results, leading to more&lt;br /&gt;
interest from potential users of Elphel technology.&lt;br /&gt;
&lt;br /&gt;
==Epilog==&lt;br /&gt;
&lt;br /&gt;
This is only a very brief description of Team FREDNET and the current project status.&lt;br /&gt;
Please visit our website, wiki, and forums to get a broader view of the activities currently&lt;br /&gt;
in progress. &lt;br /&gt;
&lt;br /&gt;
If you need more information, contact [[User:tobiokanobi | me,Tobias,]] or visit out official website at http://www.frednet.org&lt;/div&gt;</summary>
		<author><name>Tristancho</name></author>	</entry>

	<entry>
		<id>https://wiki.elphel.com/index.php?title=Frednet&amp;diff=7054</id>
		<title>Frednet</title>
		<link rel="alternate" type="text/html" href="https://wiki.elphel.com/index.php?title=Frednet&amp;diff=7054"/>
				<updated>2009-06-30T08:26:05Z</updated>
		
		<summary type="html">&lt;p&gt;Tristancho: /* Video and Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Team Frednet Overview==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET is an official competitor for the Google Lunar X PRIZE.  The purpose of this&lt;br /&gt;
competition is to place a privately funded robotic explorer craft on the surface of the Moon.&lt;br /&gt;
The explorer must also satisfy certain requirements specified by the X PRIZE Foundation and&lt;br /&gt;
provided in more detail on the requirements link included below.  Briefly, those requirements&lt;br /&gt;
include the transmission of near-real-time high-definition video from the Lunar surface to&lt;br /&gt;
our receiving station on Earth, while traveling at least 500m along an interesting and&lt;br /&gt;
controlled path.  The X PRIZE Foundation also offers a bonus prize for exploring over an&lt;br /&gt;
additional 5000m (5km), and another bonus prize for surviving the intense cold of a Lunar&lt;br /&gt;
night then continuing to explore the Moon's surface after the Sun rises again.  The grand&lt;br /&gt;
prize of US$20M (US$20,000,000.00 or US$20.000.000,00) is open to officially registered&lt;br /&gt;
teams to win up until the initial deadline of 2012/12/31.  This prize amount is reduced if&lt;br /&gt;
no team has completed the mission by that time, and the prize becomes US$5M (US$5,000,000.00&lt;br /&gt;
or US$5.000.000,00) awarded to the team that completes the mission after 2008/12/31 but&lt;br /&gt;
before the contest termination date of 2014/12/31.  See the detailed rules provided in&lt;br /&gt;
the link below for more information about the other prize amounts (second place, bonuses,&lt;br /&gt;
partial completion prizes, etc.).&lt;br /&gt;
&lt;br /&gt;
[http://wiki.frednet.org/index.php/GLXP_Requirements_v3.0 GLXP_Guidelines_v3]&lt;br /&gt;
&lt;br /&gt;
==Frednet Community==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET is a working Open Source Community, comprising members from six continents&lt;br /&gt;
and dozens of countries around the world.  The Team is open for participation from anyone,&lt;br /&gt;
including people in both technical and non-technical roles, business, marketing, sales,&lt;br /&gt;
production, creative, analytical, educational, and much more.  Our mission requires us&lt;br /&gt;
all to work together cooperatively and to incorporate many interdisciplinary skills.  This&lt;br /&gt;
collaborative interdisciplinary approach shall be the seed of our success.  The Team was&lt;br /&gt;
founded by Fred Bourgeois (Fred.Bourgeois@TeamFREDNET.org) and was one of the first 2 teams&lt;br /&gt;
to publicly announce their intent to compete for the prize.  Team FREDNET rapidly grew&lt;br /&gt;
from a handful of developers (12) in September 2007, to more than 500 members today.&lt;br /&gt;
That growth is a witness of the incredible amount of interest in returning to the Moon,&lt;br /&gt;
from dedicated people all around our world.  We are a new generation, with a new purpose,&lt;br /&gt;
asking not what our planet can do for us, but what we can do for our planet.&lt;br /&gt;
&lt;br /&gt;
==What does Team Frednet want to achieve?==&lt;br /&gt;
&lt;br /&gt;
*Win the Grand Prize of the Google Lunar X PRIZE&lt;br /&gt;
*Win several of the Google Lunar X PRIZE bonuses, including:&lt;br /&gt;
** 5000m (5km) exploration distance bonus&lt;br /&gt;
** Survive the Lunar night and explore for a second Lunar day&lt;br /&gt;
** Explore historical artifacts (Apollo and other landing sites)&lt;br /&gt;
&lt;br /&gt;
Also, although we did not initially set out to do so, we believe we are best positioned&lt;br /&gt;
to win the Google Lunar X PRIZE &amp;quot;Diversity Bonus Prize&amp;quot;.  Some of our competitors have&lt;br /&gt;
already suggested that that prize be awarded to Team FREDNET.  Our position is that&lt;br /&gt;
diversity means that we are really all the same, because there are only two colors that&lt;br /&gt;
matter on Team FREDNET: our brains are all Gray, and our blood is all Red.&lt;br /&gt;
&lt;br /&gt;
==Working Groups==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET's active working groups include&lt;br /&gt;
&lt;br /&gt;
* Rover (WRV1 and Jaluro)&lt;br /&gt;
* Communication (all aspects: ground, space, lunar surface, network)&lt;br /&gt;
* Propulsion&lt;br /&gt;
* Lunar Hovering Vehicle (a.k.a. &amp;quot;Lunar Lander&amp;quot;)&lt;br /&gt;
* Lunar Bus (the Trans-Lunar-Insertion craft)&lt;br /&gt;
* Lunar Orbiter&lt;br /&gt;
* Imagery Systems (Video and Still)&lt;br /&gt;
* Mission Control Systems&lt;br /&gt;
* Software (FREDWEB will implement some live video stream technology)&lt;br /&gt;
* Business &amp;amp; Organization&lt;br /&gt;
* Future Projects&lt;br /&gt;
&lt;br /&gt;
While our members span the gamut of ages (age 8 - 80+), as an organization we are still&lt;br /&gt;
young.  Our members have a variety of levels of education, experience, and background.&lt;br /&gt;
Many open questions and a great deal of work remains to be done.  But we are learning fast,&lt;br /&gt;
dedicated to complete the tasks at hand, and working hard, with an amazing and unprecedented&lt;br /&gt;
level of International Open cooperation for a Space mission.&lt;br /&gt;
&lt;br /&gt;
Some may ask why we are developing different Rover designs?  We decided early on that the&lt;br /&gt;
best way to achieve success in our Lunar mission was to examine as many feasible solutions&lt;br /&gt;
as possible, and select and tailor the best of those designs to create the most viable craft.&lt;br /&gt;
The outer design and drive units of the rovers vary for that reason.  This will allow us to&lt;br /&gt;
compare working prototypes and incorporate the best features in the final design, thereby&lt;br /&gt;
&lt;br /&gt;
increasing our rovers probability of survival in the Moon's difficult environment.  Many&lt;br /&gt;
components of the designs will therefore be modular and interchangeable.  These component&lt;br /&gt;
modules include the electronic and software controls at the heart of the systems, as well&lt;br /&gt;
as both the still and video imagery systems.&lt;br /&gt;
&lt;br /&gt;
==Summary of GLXP Requirements for Images and Videos (Version 3)==&lt;br /&gt;
&lt;br /&gt;
Some requirements specified by the X PRIZE Foundation are not very exact (e.g. &amp;quot;framerate&amp;quot;,&lt;br /&gt;
&amp;quot;near realtime video&amp;quot;).  By our best estimates, the image and video technology offered by&lt;br /&gt;
Elphel is more advanced than the minimum requirements, and therefore provides a good solution&lt;br /&gt;
that allows us to meet these requirements.  Please note, however, that the specific rules&lt;br /&gt;
provided by the X PRIZE Foundation are still subject to (hopefully now minor) revisions.&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
&lt;br /&gt;
* High quality, show intended contends clear and recognizable&lt;br /&gt;
* Minimum eight bits per pixel per color&lt;br /&gt;
* Signal to noise ratio 50:1 for scene of albedo approximately to 0.1&lt;br /&gt;
* Minimum Resolution: 0,3 millirands/pixel&lt;br /&gt;
* Color&lt;br /&gt;
* Calibrated for Color Correction&lt;br /&gt;
* Reasonable Resolution&lt;br /&gt;
* Reasonable contrast at the pixel level, such as would be provided with a system Sagittal and Meridional Modulation Transfer function of 40% in the entire focal plane for the entire spectral range at the Nyquist frequency&lt;br /&gt;
&lt;br /&gt;
===Panoramic Images===&lt;br /&gt;
&lt;br /&gt;
* Horizon Level&lt;br /&gt;
* Horizontal Dimensions: 360°&lt;br /&gt;
* Vertical Dimensions: 120°&lt;br /&gt;
&lt;br /&gt;
===Detail Images===&lt;br /&gt;
&lt;br /&gt;
* Logos clearly legible&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
&lt;br /&gt;
* Near real time videos shall have the following attributes after processing&lt;br /&gt;
* Resolution: 320 x 240&lt;br /&gt;
* Bitrate: 256kbps&lt;br /&gt;
* High Definition Video shall have the following attributes after processing:&lt;br /&gt;
* Resolution: 1280 x 720 progressive scan (720p)&lt;br /&gt;
* All Videos shall be high quality&lt;br /&gt;
* Frame rate appropriate to the action in the frame, and which results in smooth motion&lt;br /&gt;
* In color&lt;br /&gt;
* Calibrated for color correction&lt;br /&gt;
&lt;br /&gt;
==Additional Requirements for Team FREDNET's Mission==&lt;br /&gt;
&lt;br /&gt;
===Video and Images===&lt;br /&gt;
&lt;br /&gt;
If possible, Team FREDNET plans to exceeed the minimum requirements.  E.g. we plan to provide&lt;br /&gt;
5Mpixel images, higher framerates (15fps, 29fps, ...), and more where this is technologically&lt;br /&gt;
feasible without significantly impacting the budget for the overall Mission.&amp;lt;br&amp;gt;&lt;br /&gt;
Extra bonus is not the main target in Team FREDNET mission but if is possible we will provide&lt;br /&gt;
a HD camera with 10x optical zoom + 30x digital zoom that could be done more than 10 km away &lt;br /&gt;
from the site in order to capture any heritage site. GLXP rules don't require visiting a &lt;br /&gt;
heritage site just imaging it. (AlexC)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Environmental Conditions===&lt;br /&gt;
The Moon's surface creates a plethora of hazards to electrical and electronic systems.  Because&lt;br /&gt;
of the importance of the video and imagery systems to Mission success, the cameras, lenses, and&lt;br /&gt;
sensing units must be afforded extra degrees of protection.  The primary risks against which we&lt;br /&gt;
must take protective measures include:&lt;br /&gt;
&lt;br /&gt;
* Radiation - primarily alpha, beta, and gamma rays&lt;br /&gt;
* Electromagnetic radiation&lt;br /&gt;
* Extreme heat (390K) during journey to Luna and during the Lunar day&lt;br /&gt;
* Extreme cold (down to 100K) during journey to Luna and during the Lunar night&lt;br /&gt;
* Lunar Regolith (sticks to and penetrates everything. Lenses require extra protection)&lt;br /&gt;
* Shock/Impact due to collisions with obstacles, and travel over rough surface&lt;br /&gt;
* Vibration during Launch, Journey, and Landing&lt;br /&gt;
* Acceleration (high g-forces) especially during Launch and Landing&lt;br /&gt;
* Low Pressure Environment&lt;br /&gt;
&lt;br /&gt;
Team FREDNET will develop a casing for the camera and sensor unit which provides sufficient&lt;br /&gt;
protection against these risks.&lt;br /&gt;
&lt;br /&gt;
==Rover Data Processing Overview==&lt;br /&gt;
&lt;br /&gt;
We currently have two different schematics for the data processing system of the Rover.&lt;br /&gt;
To minimize mass, size, and power consumption, we prefer the first design, but remain&lt;br /&gt;
flexible.  The main difference between the two schematics is that in the first all data&lt;br /&gt;
processing (including encoding of the incoming video and images from the CCD/CMOS Sensor) is&lt;br /&gt;
done by one processor, while in the second multiple processors are utilized.  Note that&lt;br /&gt;
depending on the rover design, there may be other changes, such as utilization of 2 or 4&lt;br /&gt;
motors, or utilization of a single heating system.  The data storage device is not yet&lt;br /&gt;
specified, and depends on the availability of space-hardened high capacity solid state&lt;br /&gt;
data storage devices that meet the (as yet undetermined) requirements for buffering and&lt;br /&gt;
caching of streaming video, imagery, telemetry, and other required data.&lt;br /&gt;
&lt;br /&gt;
[[Image:Schematic Rover 1.jpg|thumb|Basic Layout]]&lt;br /&gt;
&lt;br /&gt;
==Contact Team FREDNET==&lt;br /&gt;
[http://www.TeamFREDNET.org Team FREDNET website]&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://wiki.TeamFREDNET.org  Team FREDNET wiki]&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://forum.TeamFREDNET.org  Team FREDNET forum]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fred Bourgeois (Team Leader): Fred.Bourgeois@TeamFREDNET.org &amp;lt;br/&amp;gt;&lt;br /&gt;
Rich Core (Mission/Program Manager): Rich.Core@TeamFREDNET.org &amp;lt;br/&amp;gt;&lt;br /&gt;
Wade Butcher (Business Leader): wade.butcher@teamfrednet.org &amp;lt;br/&amp;gt;&lt;br /&gt;
Ryan Weed&amp;lt;br/&amp;gt;&lt;br /&gt;
Joseph M. Stevenson&amp;lt;br/&amp;gt;&lt;br /&gt;
Alex Csete (Communication expert): oz9aec@googlemail.com &amp;lt;br/&amp;gt;&lt;br /&gt;
Joerg Schnyder (Rover Leader): joerg.schnyder@teamfrednet.org &amp;lt;br/&amp;gt;&lt;br /&gt;
Tobias Krieger (Rover expert): tobiokanobi@hotmail.com &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elphel and Team FREDNET==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET and Elphel are developing hardware and software under the terms of an Open&lt;br /&gt;
Source license.  Hence, all data about hardware and software, including source code, designs,&lt;br /&gt;
documentation, drawings, and specification created in the course of this development process&lt;br /&gt;
shall be made freely available and published under the terms of the GPL or a similar Open Source&lt;br /&gt;
Technology license.  This means that all developments shall be made freely available, but does&lt;br /&gt;
not in any way restrict the future commercial developments of Elphel or others based on use of&lt;br /&gt;
the technology.  Active cooperation is therefore useful and mutually beneficial to both&lt;br /&gt;
organizations.  In the course of this project, Team FREDNET can offer at least the following&lt;br /&gt;
benefits to Elphel&lt;br /&gt;
# Exposure of the Elphel brand on the Team FREDNET web sites, wiki, and forums&lt;br /&gt;
# Exposure of the Elphel brand and product lines to the Open Source communities&lt;br /&gt;
# Early opportunities to engage in media and press events (demos, launches, etc.) as a Team FREDNET business partner&lt;br /&gt;
# Inclusion in the Partners section of the [new] Team FREDNET web site.&lt;br /&gt;
# Include articles about Elphel (ours or yours) on our Blog/News and on the Google Lunar X PRIZE Blogs&lt;br /&gt;
# Early access to development news about future Team FREDNET products and services&lt;br /&gt;
# Potential to enter into Sponsor agreements under which the Elphel name and logo are &amp;quot;faded in&amp;quot; to streaming video broadcasts from the surface of the Moon.&lt;br /&gt;
# Potential to enter in Sponsor agreements to place Elphel logos on Landers, Rovers,and other Craft to be photographed during the Mission&lt;br /&gt;
# Potential to Sponsor other Media and Press Events, and to participate in Team Summits and Developer Conferences.&lt;br /&gt;
&lt;br /&gt;
Additionally, Elphel gains a wide audience of knowledgable and experienced hardware and&lt;br /&gt;
software developers from around the world.  While we cannot guarantee that this will lead to&lt;br /&gt;
an increase in use of Elphel solutions, empirical evidence suggests that developers who have&lt;br /&gt;
been given access to such systems tend to later re-use and specify systems with which they&lt;br /&gt;
are familiar to their clients, employers, and interested third-parties.  Further, inclusion&lt;br /&gt;
and frequent mention in a high-profile and exciting proposition such as this will automatically&lt;br /&gt;
generate higher placement in search results on the numerous search engines.  Being associated&lt;br /&gt;
with a high profile project will tend to generate more highly placed results, leading to more&lt;br /&gt;
interest from potential users of Elphel technology.&lt;br /&gt;
&lt;br /&gt;
==Epilog==&lt;br /&gt;
&lt;br /&gt;
This is only a very brief description of Team FREDNET and the current project status.&lt;br /&gt;
Please visit our website, wiki, and forums to get a broader view of the activities currently&lt;br /&gt;
in progress. &lt;br /&gt;
&lt;br /&gt;
If you need more information, contact [[User:tobiokanobi | me,Tobias,]] or visit out official website at http://www.frednet.org&lt;/div&gt;</summary>
		<author><name>Tristancho</name></author>	</entry>

	<entry>
		<id>https://wiki.elphel.com/index.php?title=User:Tristancho&amp;diff=6572</id>
		<title>User:Tristancho</title>
		<link rel="alternate" type="text/html" href="https://wiki.elphel.com/index.php?title=User:Tristancho&amp;diff=6572"/>
				<updated>2009-04-19T14:07:15Z</updated>
		
		<summary type="html">&lt;p&gt;Tristancho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please contact me in this [http://wiki.xprize.frednet.org/index.php/User:Tristancho user] page--[[User:Tristancho|Tristancho]] 09:02, 19 April 2009 (CDT)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Contribution list'''&amp;lt;br&amp;gt;&lt;br /&gt;
:I am in charge of updating the [[Frednet]] article in the Elphel wiki--[[User:Tristancho|Tristancho]] 09:06, 19 April 2009 (CDT)&lt;/div&gt;</summary>
		<author><name>Tristancho</name></author>	</entry>

	<entry>
		<id>https://wiki.elphel.com/index.php?title=User:Tristancho&amp;diff=6571</id>
		<title>User:Tristancho</title>
		<link rel="alternate" type="text/html" href="https://wiki.elphel.com/index.php?title=User:Tristancho&amp;diff=6571"/>
				<updated>2009-04-19T14:06:35Z</updated>
		
		<summary type="html">&lt;p&gt;Tristancho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please contact me in this [http://wiki.xprize.frednet.org/index.php/User:Tristancho user] page--[[User:Tristancho|Tristancho]] 09:02, 19 April 2009 (CDT)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Contribution list'''&amp;lt;br&amp;gt;&lt;br /&gt;
:I am in charge of the [[Frednet]] article updating in the Elphel wiki--[[User:Tristancho|Tristancho]] 09:06, 19 April 2009 (CDT)&lt;/div&gt;</summary>
		<author><name>Tristancho</name></author>	</entry>

	<entry>
		<id>https://wiki.elphel.com/index.php?title=User:Tristancho&amp;diff=6570</id>
		<title>User:Tristancho</title>
		<link rel="alternate" type="text/html" href="https://wiki.elphel.com/index.php?title=User:Tristancho&amp;diff=6570"/>
				<updated>2009-04-19T14:06:22Z</updated>
		
		<summary type="html">&lt;p&gt;Tristancho: I am in charge of the Frednet article updating in the Elphel wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please contact me in this [http://wiki.xprize.frednet.org/index.php/User:Tristancho user] page--[[User:Tristancho|Tristancho]] 09:02, 19 April 2009 (CDT)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Contribution list'''&amp;lt;br&amp;gt;&lt;br /&gt;
:I am in charge of the [[Frednet]] article updating in the Elphel wiki--[[User:Tristancho|Tristancho]] 09:06, 19 April 2009 (CDT)&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Tristancho</name></author>	</entry>

	<entry>
		<id>https://wiki.elphel.com/index.php?title=User:Tristancho&amp;diff=6569</id>
		<title>User:Tristancho</title>
		<link rel="alternate" type="text/html" href="https://wiki.elphel.com/index.php?title=User:Tristancho&amp;diff=6569"/>
				<updated>2009-04-19T14:05:13Z</updated>
		
		<summary type="html">&lt;p&gt;Tristancho: contribution list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please contact me in this [http://wiki.xprize.frednet.org/index.php/User:Tristancho user] page--[[User:Tristancho|Tristancho]] 09:02, 19 April 2009 (CDT)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Contribution list'''&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Frednet]]&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Tristancho</name></author>	</entry>

	<entry>
		<id>https://wiki.elphel.com/index.php?title=User:Tristancho&amp;diff=6568</id>
		<title>User:Tristancho</title>
		<link rel="alternate" type="text/html" href="https://wiki.elphel.com/index.php?title=User:Tristancho&amp;diff=6568"/>
				<updated>2009-04-19T14:02:48Z</updated>
		
		<summary type="html">&lt;p&gt;Tristancho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please contact me in this [http://wiki.xprize.frednet.org/index.php/User:Tristancho user] page--[[User:Tristancho|Tristancho]] 09:02, 19 April 2009 (CDT)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tristancho</name></author>	</entry>

	<entry>
		<id>https://wiki.elphel.com/index.php?title=User:Tristancho&amp;diff=6567</id>
		<title>User:Tristancho</title>
		<link rel="alternate" type="text/html" href="https://wiki.elphel.com/index.php?title=User:Tristancho&amp;diff=6567"/>
				<updated>2009-04-19T14:02:19Z</updated>
		
		<summary type="html">&lt;p&gt;Tristancho: New lint to my user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please contact me in this [http://wiki.xprize.frednet.org/index.php/User:Tristancho user] page&amp;lt;br&amp;gt;--[[User:Tristancho|Tristancho]] 09:02, 19 April 2009 (CDT)&lt;/div&gt;</summary>
		<author><name>Tristancho</name></author>	</entry>

	<entry>
		<id>https://wiki.elphel.com/index.php?title=Frednet&amp;diff=6566</id>
		<title>Frednet</title>
		<link rel="alternate" type="text/html" href="https://wiki.elphel.com/index.php?title=Frednet&amp;diff=6566"/>
				<updated>2009-04-19T13:29:02Z</updated>
		
		<summary type="html">&lt;p&gt;Tristancho: /* Summary of GLXP Requirements for Images and Videos (Version 2) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Team Frednet Overview==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET is an official competitor for the Google Lunar X PRIZE.  The purpose of this&lt;br /&gt;
competition is to place a privately funded robotic explorer craft on the surface of the Moon.&lt;br /&gt;
The explorer must also satisfy certain requirements specified by the X PRIZE Foundation and&lt;br /&gt;
provided in more detail on the requirements link included below.  Briefly, those requirements&lt;br /&gt;
include the transmission of near-real-time high-definition video from the Lunar surface to&lt;br /&gt;
our receiving station on Earth, while traveling at least 500m along an interesting and&lt;br /&gt;
controlled path.  The X PRIZE Foundation also offers a bonus prize for exploring over an&lt;br /&gt;
additional 5000m (5km), and another bonus prize for surviving the intense cold of a Lunar&lt;br /&gt;
night then continuing to explore the Moon's surface after the Sun rises again.  The grand&lt;br /&gt;
prize of US$20M (US$20,000,000.00 or US$20.000.000,00) is open to officially registered&lt;br /&gt;
teams to win up until the initial deadline of 2012/12/31.  This prize amount is reduced if&lt;br /&gt;
no team has completed the mission by that time, and the prize becomes US$5M (US$5,000,000.00&lt;br /&gt;
or US$5.000.000,00) awarded to the team that completes the mission after 2008/12/31 but&lt;br /&gt;
before the contest termination date of 2014/12/31.  See the detailed rules provided in&lt;br /&gt;
the link below for more information about the other prize amounts (second place, bonuses,&lt;br /&gt;
partial completion prizes, etc.).&lt;br /&gt;
&lt;br /&gt;
[http://wiki.frednet.org/index.php/GLXP_Requirements_v3.0 GLXP_Guidelines_v3]&lt;br /&gt;
&lt;br /&gt;
==Frednet Community==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET is a working Open Source Community, comprising members from six continents&lt;br /&gt;
and dozens of countries around the world.  The Team is open for participation from anyone,&lt;br /&gt;
including people in both technical and non-technical roles, business, marketing, sales,&lt;br /&gt;
production, creative, analytical, educational, and much more.  Our mission requires us&lt;br /&gt;
all to work together cooperatively and to incorporate many interdisciplinary skills.  This&lt;br /&gt;
collaborative interdisciplinary approach shall be the seed of our success.  The Team was&lt;br /&gt;
founded by Fred Bourgeois (Fred.Bourgeois@TeamFREDNET.org) and was one of the first 2 teams&lt;br /&gt;
to publicly announce their intent to compete for the prize.  Team FREDNET rapidly grew&lt;br /&gt;
from a handful of developers (12) in September 2007, to more than 500 members today.&lt;br /&gt;
That growth is a witness of the incredible amount of interest in returning to the Moon,&lt;br /&gt;
from dedicated people all around our world.  We are a new generation, with a new purpose,&lt;br /&gt;
asking not what our planet can do for us, but what we can do for our planet.&lt;br /&gt;
&lt;br /&gt;
==What does Team Frednet want to achieve?==&lt;br /&gt;
&lt;br /&gt;
*Win the Grand Prize of the Google Lunar X PRIZE&lt;br /&gt;
*Win several of the Google Lunar X PRIZE bonuses, including:&lt;br /&gt;
** 5000m (5km) exploration distance bonus&lt;br /&gt;
** Survive the Lunar night and explore for a second Lunar day&lt;br /&gt;
** Explore historical artifacts (Apollo and other landing sites)&lt;br /&gt;
&lt;br /&gt;
Also, although we did not initially set out to do so, we believe we are best positioned&lt;br /&gt;
to win the Google Lunar X PRIZE &amp;quot;Diversity Bonus Prize&amp;quot;.  Some of our competitors have&lt;br /&gt;
already suggested that that prize be awarded to Team FREDNET.  Our position is that&lt;br /&gt;
diversity means that we are really all the same, because there are only two colors that&lt;br /&gt;
matter on Team FREDNET: our brains are all Gray, and our blood is all Red.&lt;br /&gt;
&lt;br /&gt;
==Working Groups==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET's active working groups include&lt;br /&gt;
&lt;br /&gt;
* Rover (WRV1 and Jaluro)&lt;br /&gt;
* Communication (all aspects: ground, space, lunar surface, network)&lt;br /&gt;
* Propulsion&lt;br /&gt;
* Lunar Hovering Vehicle (a.k.a. &amp;quot;Lunar Lander&amp;quot;)&lt;br /&gt;
* Lunar Bus (the Trans-Lunar-Insertion craft)&lt;br /&gt;
* Lunar Orbiter&lt;br /&gt;
* Imagery Systems (Video and Still)&lt;br /&gt;
* Mission Control Systems&lt;br /&gt;
* Software (FREDWEB will implement some live video stream technology)&lt;br /&gt;
* Business &amp;amp; Organization&lt;br /&gt;
* Future Projects&lt;br /&gt;
&lt;br /&gt;
While our members span the gamut of ages (age 8 - 80+), as an organization we are still&lt;br /&gt;
young.  Our members have a variety of levels of education, experience, and background.&lt;br /&gt;
Many open questions and a great deal of work remains to be done.  But we are learning fast,&lt;br /&gt;
dedicated to complete the tasks at hand, and working hard, with an amazing and unprecedented&lt;br /&gt;
level of International Open cooperation for a Space mission.&lt;br /&gt;
&lt;br /&gt;
Some may ask why we are developing different Rover designs?  We decided early on that the&lt;br /&gt;
best way to achieve success in our Lunar mission was to examine as many feasible solutions&lt;br /&gt;
as possible, and select and tailor the best of those designs to create the most viable craft.&lt;br /&gt;
The outer design and drive units of the rovers vary for that reason.  This will allow us to&lt;br /&gt;
compare working prototypes and incorporate the best features in the final design, thereby&lt;br /&gt;
&lt;br /&gt;
increasing our rovers probability of survival in the Moon's difficult environment.  Many&lt;br /&gt;
components of the designs will therefore be modular and interchangeable.  These component&lt;br /&gt;
modules include the electronic and software controls at the heart of the systems, as well&lt;br /&gt;
as both the still and video imagery systems.&lt;br /&gt;
&lt;br /&gt;
==Summary of GLXP Requirements for Images and Videos (Version 3)==&lt;br /&gt;
&lt;br /&gt;
Some requirements specified by the X PRIZE Foundation are not very exact (e.g. &amp;quot;framerate&amp;quot;,&lt;br /&gt;
&amp;quot;near realtime video&amp;quot;).  By our best estimates, the image and video technology offered by&lt;br /&gt;
Elphel is more advanced than the minimum requirements, and therefore provides a good solution&lt;br /&gt;
that allows us to meet these requirements.  Please note, however, that the specific rules&lt;br /&gt;
provided by the X PRIZE Foundation are still subject to (hopefully now minor) revisions.&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
&lt;br /&gt;
* High quality, show intended contends clear and recognizable&lt;br /&gt;
* Minimum eight bits per pixel per color&lt;br /&gt;
* Signal to noise ratio 50:1 for scene of albedo approximately to 0.1&lt;br /&gt;
* Minimum Resolution: 0,3 millirands/pixel&lt;br /&gt;
* Color&lt;br /&gt;
* Calibrated for Color Correction&lt;br /&gt;
* Reasonable Resolution&lt;br /&gt;
* Reasonable contrast at the pixel level, such as would be provided with a system Sagittal and Meridional Modulation Transfer function of 40% in the entire focal plane for the entire spectral range at the Nyquist frequency&lt;br /&gt;
&lt;br /&gt;
===Panoramic Images===&lt;br /&gt;
&lt;br /&gt;
* Horizon Level&lt;br /&gt;
* Horizontal Dimensions: 360°&lt;br /&gt;
* Vertical Dimensions: 120°&lt;br /&gt;
&lt;br /&gt;
===Detail Images===&lt;br /&gt;
&lt;br /&gt;
* Logos clearly legible&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
&lt;br /&gt;
* Near real time videos shall have the following attributes after processing&lt;br /&gt;
* Resolution: 320 x 240&lt;br /&gt;
* Bitrate: 256kbps&lt;br /&gt;
* High Definition Video shall have the following attributes after processing:&lt;br /&gt;
* Resolution: 1280 x 720 progressive scan (720p)&lt;br /&gt;
* All Videos shall be high quality&lt;br /&gt;
* Frame rate appropriate to the action in the frame, and which results in smooth motion&lt;br /&gt;
* In color&lt;br /&gt;
* Calibrated for color correction&lt;br /&gt;
&lt;br /&gt;
==Additional Requirements for Team FREDNET's Mission==&lt;br /&gt;
&lt;br /&gt;
===Video and Images===&lt;br /&gt;
&lt;br /&gt;
If possible, Team FREDNET plans to exceeed the minimum requirements.  E.g. we plan to provide&lt;br /&gt;
5Mpixel images, higher framerates (15fps, 29fps, ...), and more where this is technologically&lt;br /&gt;
feasible without significantly impacting the budget for the overall Mission.&lt;br /&gt;
&lt;br /&gt;
===Environmental Conditions===&lt;br /&gt;
The Moon's surface creates a plethora of hazards to electrical and electronic systems.  Because&lt;br /&gt;
of the importance of the video and imagery systems to Mission success, the cameras, lenses, and&lt;br /&gt;
sensing units must be afforded extra degrees of protection.  The primary risks against which we&lt;br /&gt;
must take protective measures include:&lt;br /&gt;
&lt;br /&gt;
* Radiation - primarily alpha, beta, and gamma rays&lt;br /&gt;
* Electromagnetic radiation&lt;br /&gt;
* Extreme heat (390K) during journey to Luna and during the Lunar day&lt;br /&gt;
* Extreme cold (down to 100K) during journey to Luna and during the Lunar night&lt;br /&gt;
* Lunar Regolith (sticks to and penetrates everything. Lenses require extra protection)&lt;br /&gt;
* Shock/Impact due to collisions with obstacles, and travel over rough surface&lt;br /&gt;
* Vibration during Launch, Journey, and Landing&lt;br /&gt;
* Acceleration (high g-forces) especially during Launch and Landing&lt;br /&gt;
* Low Pressure Environment&lt;br /&gt;
&lt;br /&gt;
Team FREDNET will develop a casing for the camera and sensor unit which provides sufficient&lt;br /&gt;
protection against these risks.&lt;br /&gt;
&lt;br /&gt;
==Rover Data Processing Overview==&lt;br /&gt;
&lt;br /&gt;
We currently have two different schematics for the data processing system of the Rover.&lt;br /&gt;
To minimize mass, size, and power consumption, we prefer the first design, but remain&lt;br /&gt;
flexible.  The main difference between the two schematics is that in the first all data&lt;br /&gt;
processing (including encoding of the incoming video and images from the CCD/CMOS Sensor) is&lt;br /&gt;
done by one processor, while in the second multiple processors are utilized.  Note that&lt;br /&gt;
depending on the rover design, there may be other changes, such as utilization of 2 or 4&lt;br /&gt;
motors, or utilization of a single heating system.  The data storage device is not yet&lt;br /&gt;
specified, and depends on the availability of space-hardened high capacity solid state&lt;br /&gt;
data storage devices that meet the (as yet undetermined) requirements for buffering and&lt;br /&gt;
caching of streaming video, imagery, telemetry, and other required data.&lt;br /&gt;
&lt;br /&gt;
[[Image:Schematic Rover 1.jpg|thumb|Basic Layout]]&lt;br /&gt;
&lt;br /&gt;
==Contact Team FREDNET==&lt;br /&gt;
[http://www.TeamFREDNET.org Team FREDNET website]&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://wiki.TeamFREDNET.org  Team FREDNET wiki]&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://forum.TeamFREDNET.org  Team FREDNET forum]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fred Bourgeois (Team Leader): Fred.Bourgeois@TeamFREDNET.org &amp;lt;br/&amp;gt;&lt;br /&gt;
Rich Core (Mission/Program Manager): Rich.Core@TeamFREDNET.org &amp;lt;br/&amp;gt;&lt;br /&gt;
Wade Butcher (Business Leader): wade.butcher@teamfrednet.org &amp;lt;br/&amp;gt;&lt;br /&gt;
Ryan Weed&amp;lt;br/&amp;gt;&lt;br /&gt;
Joseph M. Stevenson&amp;lt;br/&amp;gt;&lt;br /&gt;
Alex Csete (Communication expert): oz9aec@googlemail.com &amp;lt;br/&amp;gt;&lt;br /&gt;
Joerg Schnyder (Rover Leader): joerg.schnyder@teamfrednet.org &amp;lt;br/&amp;gt;&lt;br /&gt;
Tobias Krieger (Rover expert): tobiokanobi@hotmail.com &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elphel and Team FREDNET==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET and Elphel are developing hardware and software under the terms of an Open&lt;br /&gt;
Source license.  Hence, all data about hardware and software, including source code, designs,&lt;br /&gt;
documentation, drawings, and specification created in the course of this development process&lt;br /&gt;
shall be made freely available and published under the terms of the GPL or a similar Open Source&lt;br /&gt;
Technology license.  This means that all developments shall be made freely available, but does&lt;br /&gt;
not in any way restrict the future commercial developments of Elphel or others based on use of&lt;br /&gt;
the technology.  Active cooperation is therefore useful and mutually beneficial to both&lt;br /&gt;
organizations.  In the course of this project, Team FREDNET can offer at least the following&lt;br /&gt;
benefits to Elphel&lt;br /&gt;
# Exposure of the Elphel brand on the Team FREDNET web sites, wiki, and forums&lt;br /&gt;
# Exposure of the Elphel brand and product lines to the Open Source communities&lt;br /&gt;
# Early opportunities to engage in media and press events (demos, launches, etc.) as a Team FREDNET business partner&lt;br /&gt;
# Inclusion in the Partners section of the [new] Team FREDNET web site.&lt;br /&gt;
# Include articles about Elphel (ours or yours) on our Blog/News and on the Google Lunar X PRIZE Blogs&lt;br /&gt;
# Early access to development news about future Team FREDNET products and services&lt;br /&gt;
# Potential to enter into Sponsor agreements under which the Elphel name and logo are &amp;quot;faded in&amp;quot; to streaming video broadcasts from the surface of the Moon.&lt;br /&gt;
# Potential to enter in Sponsor agreements to place Elphel logos on Landers, Rovers,and other Craft to be photographed during the Mission&lt;br /&gt;
# Potential to Sponsor other Media and Press Events, and to participate in Team Summits and Developer Conferences.&lt;br /&gt;
&lt;br /&gt;
Additionally, Elphel gains a wide audience of knowledgable and experienced hardware and&lt;br /&gt;
software developers from around the world.  While we cannot guarantee that this will lead to&lt;br /&gt;
an increase in use of Elphel solutions, empirical evidence suggests that developers who have&lt;br /&gt;
been given access to such systems tend to later re-use and specify systems with which they&lt;br /&gt;
are familiar to their clients, employers, and interested third-parties.  Further, inclusion&lt;br /&gt;
and frequent mention in a high-profile and exciting proposition such as this will automatically&lt;br /&gt;
generate higher placement in search results on the numerous search engines.  Being associated&lt;br /&gt;
with a high profile project will tend to generate more highly placed results, leading to more&lt;br /&gt;
interest from potential users of Elphel technology.&lt;br /&gt;
&lt;br /&gt;
==Epilog==&lt;br /&gt;
&lt;br /&gt;
This is only a very brief description of Team FREDNET and the current project status.&lt;br /&gt;
Please visit our website, wiki, and forums to get a broader view of the activities currently&lt;br /&gt;
in progress. &lt;br /&gt;
&lt;br /&gt;
If you need more information, contact [[User:tobiokanobi | me,Tobias,]] or visit out official website at http://www.frednet.org&lt;/div&gt;</summary>
		<author><name>Tristancho</name></author>	</entry>

	<entry>
		<id>https://wiki.elphel.com/index.php?title=Frednet&amp;diff=6565</id>
		<title>Frednet</title>
		<link rel="alternate" type="text/html" href="https://wiki.elphel.com/index.php?title=Frednet&amp;diff=6565"/>
				<updated>2009-04-19T13:26:48Z</updated>
		
		<summary type="html">&lt;p&gt;Tristancho: /* Frednet Community */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Team Frednet Overview==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET is an official competitor for the Google Lunar X PRIZE.  The purpose of this&lt;br /&gt;
competition is to place a privately funded robotic explorer craft on the surface of the Moon.&lt;br /&gt;
The explorer must also satisfy certain requirements specified by the X PRIZE Foundation and&lt;br /&gt;
provided in more detail on the requirements link included below.  Briefly, those requirements&lt;br /&gt;
include the transmission of near-real-time high-definition video from the Lunar surface to&lt;br /&gt;
our receiving station on Earth, while traveling at least 500m along an interesting and&lt;br /&gt;
controlled path.  The X PRIZE Foundation also offers a bonus prize for exploring over an&lt;br /&gt;
additional 5000m (5km), and another bonus prize for surviving the intense cold of a Lunar&lt;br /&gt;
night then continuing to explore the Moon's surface after the Sun rises again.  The grand&lt;br /&gt;
prize of US$20M (US$20,000,000.00 or US$20.000.000,00) is open to officially registered&lt;br /&gt;
teams to win up until the initial deadline of 2012/12/31.  This prize amount is reduced if&lt;br /&gt;
no team has completed the mission by that time, and the prize becomes US$5M (US$5,000,000.00&lt;br /&gt;
or US$5.000.000,00) awarded to the team that completes the mission after 2008/12/31 but&lt;br /&gt;
before the contest termination date of 2014/12/31.  See the detailed rules provided in&lt;br /&gt;
the link below for more information about the other prize amounts (second place, bonuses,&lt;br /&gt;
partial completion prizes, etc.).&lt;br /&gt;
&lt;br /&gt;
[http://wiki.frednet.org/index.php/GLXP_Requirements_v3.0 GLXP_Guidelines_v3]&lt;br /&gt;
&lt;br /&gt;
==Frednet Community==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET is a working Open Source Community, comprising members from six continents&lt;br /&gt;
and dozens of countries around the world.  The Team is open for participation from anyone,&lt;br /&gt;
including people in both technical and non-technical roles, business, marketing, sales,&lt;br /&gt;
production, creative, analytical, educational, and much more.  Our mission requires us&lt;br /&gt;
all to work together cooperatively and to incorporate many interdisciplinary skills.  This&lt;br /&gt;
collaborative interdisciplinary approach shall be the seed of our success.  The Team was&lt;br /&gt;
founded by Fred Bourgeois (Fred.Bourgeois@TeamFREDNET.org) and was one of the first 2 teams&lt;br /&gt;
to publicly announce their intent to compete for the prize.  Team FREDNET rapidly grew&lt;br /&gt;
from a handful of developers (12) in September 2007, to more than 500 members today.&lt;br /&gt;
That growth is a witness of the incredible amount of interest in returning to the Moon,&lt;br /&gt;
from dedicated people all around our world.  We are a new generation, with a new purpose,&lt;br /&gt;
asking not what our planet can do for us, but what we can do for our planet.&lt;br /&gt;
&lt;br /&gt;
==What does Team Frednet want to achieve?==&lt;br /&gt;
&lt;br /&gt;
*Win the Grand Prize of the Google Lunar X PRIZE&lt;br /&gt;
*Win several of the Google Lunar X PRIZE bonuses, including:&lt;br /&gt;
** 5000m (5km) exploration distance bonus&lt;br /&gt;
** Survive the Lunar night and explore for a second Lunar day&lt;br /&gt;
** Explore historical artifacts (Apollo and other landing sites)&lt;br /&gt;
&lt;br /&gt;
Also, although we did not initially set out to do so, we believe we are best positioned&lt;br /&gt;
to win the Google Lunar X PRIZE &amp;quot;Diversity Bonus Prize&amp;quot;.  Some of our competitors have&lt;br /&gt;
already suggested that that prize be awarded to Team FREDNET.  Our position is that&lt;br /&gt;
diversity means that we are really all the same, because there are only two colors that&lt;br /&gt;
matter on Team FREDNET: our brains are all Gray, and our blood is all Red.&lt;br /&gt;
&lt;br /&gt;
==Working Groups==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET's active working groups include&lt;br /&gt;
&lt;br /&gt;
* Rover (WRV1 and Jaluro)&lt;br /&gt;
* Communication (all aspects: ground, space, lunar surface, network)&lt;br /&gt;
* Propulsion&lt;br /&gt;
* Lunar Hovering Vehicle (a.k.a. &amp;quot;Lunar Lander&amp;quot;)&lt;br /&gt;
* Lunar Bus (the Trans-Lunar-Insertion craft)&lt;br /&gt;
* Lunar Orbiter&lt;br /&gt;
* Imagery Systems (Video and Still)&lt;br /&gt;
* Mission Control Systems&lt;br /&gt;
* Software (FREDWEB will implement some live video stream technology)&lt;br /&gt;
* Business &amp;amp; Organization&lt;br /&gt;
* Future Projects&lt;br /&gt;
&lt;br /&gt;
While our members span the gamut of ages (age 8 - 80+), as an organization we are still&lt;br /&gt;
young.  Our members have a variety of levels of education, experience, and background.&lt;br /&gt;
Many open questions and a great deal of work remains to be done.  But we are learning fast,&lt;br /&gt;
dedicated to complete the tasks at hand, and working hard, with an amazing and unprecedented&lt;br /&gt;
level of International Open cooperation for a Space mission.&lt;br /&gt;
&lt;br /&gt;
Some may ask why we are developing different Rover designs?  We decided early on that the&lt;br /&gt;
best way to achieve success in our Lunar mission was to examine as many feasible solutions&lt;br /&gt;
as possible, and select and tailor the best of those designs to create the most viable craft.&lt;br /&gt;
The outer design and drive units of the rovers vary for that reason.  This will allow us to&lt;br /&gt;
compare working prototypes and incorporate the best features in the final design, thereby&lt;br /&gt;
&lt;br /&gt;
increasing our rovers probability of survival in the Moon's difficult environment.  Many&lt;br /&gt;
components of the designs will therefore be modular and interchangeable.  These component&lt;br /&gt;
modules include the electronic and software controls at the heart of the systems, as well&lt;br /&gt;
as both the still and video imagery systems.&lt;br /&gt;
&lt;br /&gt;
==Summary of GLXP Requirements for Images and Videos (Version 2)==&lt;br /&gt;
&lt;br /&gt;
Some requirements specified by the X PRIZE Foundation are not very exact (e.g. &amp;quot;framerate&amp;quot;,&lt;br /&gt;
&amp;quot;near realtime video&amp;quot;).  By our best estimates, the image and video technology offered by&lt;br /&gt;
Elphel is more advanced than the minimum requirements, and therefore provides a good solution&lt;br /&gt;
that allows us to meet these requirements.  Please note, however, that the specific rules&lt;br /&gt;
provided by the X PRIZE Foundation are still subject to (hopefully now minor) revisions.&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
&lt;br /&gt;
* High quality, show intended contends clear and recognizable&lt;br /&gt;
* Minimum eight bits per pixel per color&lt;br /&gt;
* Signal to noise ratio 50:1 for scene of albedo approximately to 0.1&lt;br /&gt;
* Minimum Resolution: 0,3 millirands/pixel&lt;br /&gt;
* Color&lt;br /&gt;
* Calibrated for Color Correction&lt;br /&gt;
* Reasonable Resolution&lt;br /&gt;
* Reasonable contrast at the pixel level, such as would be provided with a system Sagittal and Meridional Modulation Transfer function of 40% in the entire focal plane for the entire spectral range at the Nyquist frequency&lt;br /&gt;
&lt;br /&gt;
===Panoramic Images===&lt;br /&gt;
&lt;br /&gt;
* Horizon Level&lt;br /&gt;
* Horizontal Dimensions: 360°&lt;br /&gt;
* Vertical Dimensions: 120°&lt;br /&gt;
&lt;br /&gt;
===Detail Images===&lt;br /&gt;
&lt;br /&gt;
* Logos clearly legible&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
&lt;br /&gt;
* Near real time videos shall have the following attributes after processing&lt;br /&gt;
* Resolution: 320 x 240&lt;br /&gt;
* Bitrate: 256kbps&lt;br /&gt;
* High Definition Video shall have the following attributes after processing:&lt;br /&gt;
* Resolution: 1280 x 720 progressive scan (720p)&lt;br /&gt;
* All Videos shall be high quality&lt;br /&gt;
* Frame rate appropriate to the action in the frame, and which results in smooth motion&lt;br /&gt;
* In color&lt;br /&gt;
* Calibrated for color correction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional Requirements for Team FREDNET's Mission==&lt;br /&gt;
&lt;br /&gt;
===Video and Images===&lt;br /&gt;
&lt;br /&gt;
If possible, Team FREDNET plans to exceeed the minimum requirements.  E.g. we plan to provide&lt;br /&gt;
5Mpixel images, higher framerates (15fps, 29fps, ...), and more where this is technologically&lt;br /&gt;
feasible without significantly impacting the budget for the overall Mission.&lt;br /&gt;
&lt;br /&gt;
===Environmental Conditions===&lt;br /&gt;
The Moon's surface creates a plethora of hazards to electrical and electronic systems.  Because&lt;br /&gt;
of the importance of the video and imagery systems to Mission success, the cameras, lenses, and&lt;br /&gt;
sensing units must be afforded extra degrees of protection.  The primary risks against which we&lt;br /&gt;
must take protective measures include:&lt;br /&gt;
&lt;br /&gt;
* Radiation - primarily alpha, beta, and gamma rays&lt;br /&gt;
* Electromagnetic radiation&lt;br /&gt;
* Extreme heat (390K) during journey to Luna and during the Lunar day&lt;br /&gt;
* Extreme cold (down to 100K) during journey to Luna and during the Lunar night&lt;br /&gt;
* Lunar Regolith (sticks to and penetrates everything. Lenses require extra protection)&lt;br /&gt;
* Shock/Impact due to collisions with obstacles, and travel over rough surface&lt;br /&gt;
* Vibration during Launch, Journey, and Landing&lt;br /&gt;
* Acceleration (high g-forces) especially during Launch and Landing&lt;br /&gt;
* Low Pressure Environment&lt;br /&gt;
&lt;br /&gt;
Team FREDNET will develop a casing for the camera and sensor unit which provides sufficient&lt;br /&gt;
protection against these risks.&lt;br /&gt;
&lt;br /&gt;
==Rover Data Processing Overview==&lt;br /&gt;
&lt;br /&gt;
We currently have two different schematics for the data processing system of the Rover.&lt;br /&gt;
To minimize mass, size, and power consumption, we prefer the first design, but remain&lt;br /&gt;
flexible.  The main difference between the two schematics is that in the first all data&lt;br /&gt;
processing (including encoding of the incoming video and images from the CCD/CMOS Sensor) is&lt;br /&gt;
done by one processor, while in the second multiple processors are utilized.  Note that&lt;br /&gt;
depending on the rover design, there may be other changes, such as utilization of 2 or 4&lt;br /&gt;
motors, or utilization of a single heating system.  The data storage device is not yet&lt;br /&gt;
specified, and depends on the availability of space-hardened high capacity solid state&lt;br /&gt;
data storage devices that meet the (as yet undetermined) requirements for buffering and&lt;br /&gt;
caching of streaming video, imagery, telemetry, and other required data.&lt;br /&gt;
&lt;br /&gt;
[[Image:Schematic Rover 1.jpg|thumb|Basic Layout]]&lt;br /&gt;
&lt;br /&gt;
==Contact Team FREDNET==&lt;br /&gt;
[http://www.TeamFREDNET.org Team FREDNET website]&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://wiki.TeamFREDNET.org  Team FREDNET wiki]&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://forum.TeamFREDNET.org  Team FREDNET forum]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fred Bourgeois (Team Leader): Fred.Bourgeois@TeamFREDNET.org &amp;lt;br/&amp;gt;&lt;br /&gt;
Rich Core (Mission/Program Manager): Rich.Core@TeamFREDNET.org &amp;lt;br/&amp;gt;&lt;br /&gt;
Wade Butcher (Business Leader): wade.butcher@teamfrednet.org &amp;lt;br/&amp;gt;&lt;br /&gt;
Ryan Weed&amp;lt;br/&amp;gt;&lt;br /&gt;
Joseph M. Stevenson&amp;lt;br/&amp;gt;&lt;br /&gt;
Alex Csete (Communication expert): oz9aec@googlemail.com &amp;lt;br/&amp;gt;&lt;br /&gt;
Joerg Schnyder (Rover Leader): joerg.schnyder@teamfrednet.org &amp;lt;br/&amp;gt;&lt;br /&gt;
Tobias Krieger (Rover expert): tobiokanobi@hotmail.com &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elphel and Team FREDNET==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET and Elphel are developing hardware and software under the terms of an Open&lt;br /&gt;
Source license.  Hence, all data about hardware and software, including source code, designs,&lt;br /&gt;
documentation, drawings, and specification created in the course of this development process&lt;br /&gt;
shall be made freely available and published under the terms of the GPL or a similar Open Source&lt;br /&gt;
Technology license.  This means that all developments shall be made freely available, but does&lt;br /&gt;
not in any way restrict the future commercial developments of Elphel or others based on use of&lt;br /&gt;
the technology.  Active cooperation is therefore useful and mutually beneficial to both&lt;br /&gt;
organizations.  In the course of this project, Team FREDNET can offer at least the following&lt;br /&gt;
benefits to Elphel&lt;br /&gt;
# Exposure of the Elphel brand on the Team FREDNET web sites, wiki, and forums&lt;br /&gt;
# Exposure of the Elphel brand and product lines to the Open Source communities&lt;br /&gt;
# Early opportunities to engage in media and press events (demos, launches, etc.) as a Team FREDNET business partner&lt;br /&gt;
# Inclusion in the Partners section of the [new] Team FREDNET web site.&lt;br /&gt;
# Include articles about Elphel (ours or yours) on our Blog/News and on the Google Lunar X PRIZE Blogs&lt;br /&gt;
# Early access to development news about future Team FREDNET products and services&lt;br /&gt;
# Potential to enter into Sponsor agreements under which the Elphel name and logo are &amp;quot;faded in&amp;quot; to streaming video broadcasts from the surface of the Moon.&lt;br /&gt;
# Potential to enter in Sponsor agreements to place Elphel logos on Landers, Rovers,and other Craft to be photographed during the Mission&lt;br /&gt;
# Potential to Sponsor other Media and Press Events, and to participate in Team Summits and Developer Conferences.&lt;br /&gt;
&lt;br /&gt;
Additionally, Elphel gains a wide audience of knowledgable and experienced hardware and&lt;br /&gt;
software developers from around the world.  While we cannot guarantee that this will lead to&lt;br /&gt;
an increase in use of Elphel solutions, empirical evidence suggests that developers who have&lt;br /&gt;
been given access to such systems tend to later re-use and specify systems with which they&lt;br /&gt;
are familiar to their clients, employers, and interested third-parties.  Further, inclusion&lt;br /&gt;
and frequent mention in a high-profile and exciting proposition such as this will automatically&lt;br /&gt;
generate higher placement in search results on the numerous search engines.  Being associated&lt;br /&gt;
with a high profile project will tend to generate more highly placed results, leading to more&lt;br /&gt;
interest from potential users of Elphel technology.&lt;br /&gt;
&lt;br /&gt;
==Epilog==&lt;br /&gt;
&lt;br /&gt;
This is only a very brief description of Team FREDNET and the current project status.&lt;br /&gt;
Please visit our website, wiki, and forums to get a broader view of the activities currently&lt;br /&gt;
in progress. &lt;br /&gt;
&lt;br /&gt;
If you need more information, contact [[User:tobiokanobi | me,Tobias,]] or visit out official website at http://www.frednet.org&lt;/div&gt;</summary>
		<author><name>Tristancho</name></author>	</entry>

	<entry>
		<id>https://wiki.elphel.com/index.php?title=Frednet&amp;diff=6564</id>
		<title>Frednet</title>
		<link rel="alternate" type="text/html" href="https://wiki.elphel.com/index.php?title=Frednet&amp;diff=6564"/>
				<updated>2009-04-19T13:25:06Z</updated>
		
		<summary type="html">&lt;p&gt;Tristancho: /* Team Frednet Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Team Frednet Overview==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET is an official competitor for the Google Lunar X PRIZE.  The purpose of this&lt;br /&gt;
competition is to place a privately funded robotic explorer craft on the surface of the Moon.&lt;br /&gt;
The explorer must also satisfy certain requirements specified by the X PRIZE Foundation and&lt;br /&gt;
provided in more detail on the requirements link included below.  Briefly, those requirements&lt;br /&gt;
include the transmission of near-real-time high-definition video from the Lunar surface to&lt;br /&gt;
our receiving station on Earth, while traveling at least 500m along an interesting and&lt;br /&gt;
controlled path.  The X PRIZE Foundation also offers a bonus prize for exploring over an&lt;br /&gt;
additional 5000m (5km), and another bonus prize for surviving the intense cold of a Lunar&lt;br /&gt;
night then continuing to explore the Moon's surface after the Sun rises again.  The grand&lt;br /&gt;
prize of US$20M (US$20,000,000.00 or US$20.000.000,00) is open to officially registered&lt;br /&gt;
teams to win up until the initial deadline of 2012/12/31.  This prize amount is reduced if&lt;br /&gt;
no team has completed the mission by that time, and the prize becomes US$5M (US$5,000,000.00&lt;br /&gt;
or US$5.000.000,00) awarded to the team that completes the mission after 2008/12/31 but&lt;br /&gt;
before the contest termination date of 2014/12/31.  See the detailed rules provided in&lt;br /&gt;
the link below for more information about the other prize amounts (second place, bonuses,&lt;br /&gt;
partial completion prizes, etc.).&lt;br /&gt;
&lt;br /&gt;
[http://wiki.frednet.org/index.php/GLXP_Requirements_v3.0 GLXP_Guidelines_v3]&lt;br /&gt;
&lt;br /&gt;
==Frednet Community==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET is a working Open Source Community, comprising members from six continents&lt;br /&gt;
and dozens of countries around the world.  The Team is open for participation from anyone,&lt;br /&gt;
including people in both technical and non-technical roles, business, marketing, sales,&lt;br /&gt;
production, creative, analytical, educational, and much more.  Our mission requires us&lt;br /&gt;
all to work together cooperatively and to incorporate many interdisciplinary skills.  This&lt;br /&gt;
collaborative interdisciplinary approach shall be the seed of our success.  The Team was&lt;br /&gt;
founded by Fred Bourgeois (Fred.Bourgeois@TeamFREDNET.org) and was one of the first 2 teams&lt;br /&gt;
to publicly announce their intent to compete for the prize.  Team FREDNET rapidly grew&lt;br /&gt;
from a handful of developers (12) in September 2007, to more than 300-400 members today.&lt;br /&gt;
That growth is a witness of the incredible amount of interest in returning to the Moon,&lt;br /&gt;
from dedicated people all around our world.  We are a new generation, with a new purpose,&lt;br /&gt;
asking not what our planet can do for us, but what we can do for our planet.&lt;br /&gt;
&lt;br /&gt;
==What does Team Frednet want to achieve?==&lt;br /&gt;
&lt;br /&gt;
*Win the Grand Prize of the Google Lunar X PRIZE&lt;br /&gt;
*Win several of the Google Lunar X PRIZE bonuses, including:&lt;br /&gt;
** 5000m (5km) exploration distance bonus&lt;br /&gt;
** Survive the Lunar night and explore for a second Lunar day&lt;br /&gt;
** Explore historical artifacts (Apollo and other landing sites)&lt;br /&gt;
&lt;br /&gt;
Also, although we did not initially set out to do so, we believe we are best positioned&lt;br /&gt;
to win the Google Lunar X PRIZE &amp;quot;Diversity Bonus Prize&amp;quot;.  Some of our competitors have&lt;br /&gt;
already suggested that that prize be awarded to Team FREDNET.  Our position is that&lt;br /&gt;
diversity means that we are really all the same, because there are only two colors that&lt;br /&gt;
matter on Team FREDNET: our brains are all Gray, and our blood is all Red.&lt;br /&gt;
&lt;br /&gt;
==Working Groups==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET's active working groups include&lt;br /&gt;
&lt;br /&gt;
* Rover (WRV1 and Jaluro)&lt;br /&gt;
* Communication (all aspects: ground, space, lunar surface, network)&lt;br /&gt;
* Propulsion&lt;br /&gt;
* Lunar Hovering Vehicle (a.k.a. &amp;quot;Lunar Lander&amp;quot;)&lt;br /&gt;
* Lunar Bus (the Trans-Lunar-Insertion craft)&lt;br /&gt;
* Lunar Orbiter&lt;br /&gt;
* Imagery Systems (Video and Still)&lt;br /&gt;
* Mission Control Systems&lt;br /&gt;
* Software (FREDWEB will implement some live video stream technology)&lt;br /&gt;
* Business &amp;amp; Organization&lt;br /&gt;
* Future Projects&lt;br /&gt;
&lt;br /&gt;
While our members span the gamut of ages (age 8 - 80+), as an organization we are still&lt;br /&gt;
young.  Our members have a variety of levels of education, experience, and background.&lt;br /&gt;
Many open questions and a great deal of work remains to be done.  But we are learning fast,&lt;br /&gt;
dedicated to complete the tasks at hand, and working hard, with an amazing and unprecedented&lt;br /&gt;
level of International Open cooperation for a Space mission.&lt;br /&gt;
&lt;br /&gt;
Some may ask why we are developing different Rover designs?  We decided early on that the&lt;br /&gt;
best way to achieve success in our Lunar mission was to examine as many feasible solutions&lt;br /&gt;
as possible, and select and tailor the best of those designs to create the most viable craft.&lt;br /&gt;
The outer design and drive units of the rovers vary for that reason.  This will allow us to&lt;br /&gt;
compare working prototypes and incorporate the best features in the final design, thereby&lt;br /&gt;
&lt;br /&gt;
increasing our rovers probability of survival in the Moon's difficult environment.  Many&lt;br /&gt;
components of the designs will therefore be modular and interchangeable.  These component&lt;br /&gt;
modules include the electronic and software controls at the heart of the systems, as well&lt;br /&gt;
as both the still and video imagery systems.&lt;br /&gt;
&lt;br /&gt;
==Summary of GLXP Requirements for Images and Videos (Version 2)==&lt;br /&gt;
&lt;br /&gt;
Some requirements specified by the X PRIZE Foundation are not very exact (e.g. &amp;quot;framerate&amp;quot;,&lt;br /&gt;
&amp;quot;near realtime video&amp;quot;).  By our best estimates, the image and video technology offered by&lt;br /&gt;
Elphel is more advanced than the minimum requirements, and therefore provides a good solution&lt;br /&gt;
that allows us to meet these requirements.  Please note, however, that the specific rules&lt;br /&gt;
provided by the X PRIZE Foundation are still subject to (hopefully now minor) revisions.&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
&lt;br /&gt;
* High quality, show intended contends clear and recognizable&lt;br /&gt;
* Minimum eight bits per pixel per color&lt;br /&gt;
* Signal to noise ratio 50:1 for scene of albedo approximately to 0.1&lt;br /&gt;
* Minimum Resolution: 0,3 millirands/pixel&lt;br /&gt;
* Color&lt;br /&gt;
* Calibrated for Color Correction&lt;br /&gt;
* Reasonable Resolution&lt;br /&gt;
* Reasonable contrast at the pixel level, such as would be provided with a system Sagittal and Meridional Modulation Transfer function of 40% in the entire focal plane for the entire spectral range at the Nyquist frequency&lt;br /&gt;
&lt;br /&gt;
===Panoramic Images===&lt;br /&gt;
&lt;br /&gt;
* Horizon Level&lt;br /&gt;
* Horizontal Dimensions: 360°&lt;br /&gt;
* Vertical Dimensions: 120°&lt;br /&gt;
&lt;br /&gt;
===Detail Images===&lt;br /&gt;
&lt;br /&gt;
* Logos clearly legible&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
&lt;br /&gt;
* Near real time videos shall have the following attributes after processing&lt;br /&gt;
* Resolution: 320 x 240&lt;br /&gt;
* Bitrate: 256kbps&lt;br /&gt;
* High Definition Video shall have the following attributes after processing:&lt;br /&gt;
* Resolution: 1280 x 720 progressive scan (720p)&lt;br /&gt;
* All Videos shall be high quality&lt;br /&gt;
* Frame rate appropriate to the action in the frame, and which results in smooth motion&lt;br /&gt;
* In color&lt;br /&gt;
* Calibrated for color correction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional Requirements for Team FREDNET's Mission==&lt;br /&gt;
&lt;br /&gt;
===Video and Images===&lt;br /&gt;
&lt;br /&gt;
If possible, Team FREDNET plans to exceeed the minimum requirements.  E.g. we plan to provide&lt;br /&gt;
5Mpixel images, higher framerates (15fps, 29fps, ...), and more where this is technologically&lt;br /&gt;
feasible without significantly impacting the budget for the overall Mission.&lt;br /&gt;
&lt;br /&gt;
===Environmental Conditions===&lt;br /&gt;
The Moon's surface creates a plethora of hazards to electrical and electronic systems.  Because&lt;br /&gt;
of the importance of the video and imagery systems to Mission success, the cameras, lenses, and&lt;br /&gt;
sensing units must be afforded extra degrees of protection.  The primary risks against which we&lt;br /&gt;
must take protective measures include:&lt;br /&gt;
&lt;br /&gt;
* Radiation - primarily alpha, beta, and gamma rays&lt;br /&gt;
* Electromagnetic radiation&lt;br /&gt;
* Extreme heat (390K) during journey to Luna and during the Lunar day&lt;br /&gt;
* Extreme cold (down to 100K) during journey to Luna and during the Lunar night&lt;br /&gt;
* Lunar Regolith (sticks to and penetrates everything. Lenses require extra protection)&lt;br /&gt;
* Shock/Impact due to collisions with obstacles, and travel over rough surface&lt;br /&gt;
* Vibration during Launch, Journey, and Landing&lt;br /&gt;
* Acceleration (high g-forces) especially during Launch and Landing&lt;br /&gt;
* Low Pressure Environment&lt;br /&gt;
&lt;br /&gt;
Team FREDNET will develop a casing for the camera and sensor unit which provides sufficient&lt;br /&gt;
protection against these risks.&lt;br /&gt;
&lt;br /&gt;
==Rover Data Processing Overview==&lt;br /&gt;
&lt;br /&gt;
We currently have two different schematics for the data processing system of the Rover.&lt;br /&gt;
To minimize mass, size, and power consumption, we prefer the first design, but remain&lt;br /&gt;
flexible.  The main difference between the two schematics is that in the first all data&lt;br /&gt;
processing (including encoding of the incoming video and images from the CCD/CMOS Sensor) is&lt;br /&gt;
done by one processor, while in the second multiple processors are utilized.  Note that&lt;br /&gt;
depending on the rover design, there may be other changes, such as utilization of 2 or 4&lt;br /&gt;
motors, or utilization of a single heating system.  The data storage device is not yet&lt;br /&gt;
specified, and depends on the availability of space-hardened high capacity solid state&lt;br /&gt;
data storage devices that meet the (as yet undetermined) requirements for buffering and&lt;br /&gt;
caching of streaming video, imagery, telemetry, and other required data.&lt;br /&gt;
&lt;br /&gt;
[[Image:Schematic Rover 1.jpg|thumb|Basic Layout]]&lt;br /&gt;
&lt;br /&gt;
==Contact Team FREDNET==&lt;br /&gt;
[http://www.TeamFREDNET.org Team FREDNET website]&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://wiki.TeamFREDNET.org  Team FREDNET wiki]&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://forum.TeamFREDNET.org  Team FREDNET forum]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fred Bourgeois (Team Leader): Fred.Bourgeois@TeamFREDNET.org &amp;lt;br/&amp;gt;&lt;br /&gt;
Rich Core (Mission/Program Manager): Rich.Core@TeamFREDNET.org &amp;lt;br/&amp;gt;&lt;br /&gt;
Wade Butcher (Business Leader): wade.butcher@teamfrednet.org &amp;lt;br/&amp;gt;&lt;br /&gt;
Ryan Weed&amp;lt;br/&amp;gt;&lt;br /&gt;
Joseph M. Stevenson&amp;lt;br/&amp;gt;&lt;br /&gt;
Alex Csete (Communication expert): oz9aec@googlemail.com &amp;lt;br/&amp;gt;&lt;br /&gt;
Joerg Schnyder (Rover Leader): joerg.schnyder@teamfrednet.org &amp;lt;br/&amp;gt;&lt;br /&gt;
Tobias Krieger (Rover expert): tobiokanobi@hotmail.com &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elphel and Team FREDNET==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET and Elphel are developing hardware and software under the terms of an Open&lt;br /&gt;
Source license.  Hence, all data about hardware and software, including source code, designs,&lt;br /&gt;
documentation, drawings, and specification created in the course of this development process&lt;br /&gt;
shall be made freely available and published under the terms of the GPL or a similar Open Source&lt;br /&gt;
Technology license.  This means that all developments shall be made freely available, but does&lt;br /&gt;
not in any way restrict the future commercial developments of Elphel or others based on use of&lt;br /&gt;
the technology.  Active cooperation is therefore useful and mutually beneficial to both&lt;br /&gt;
organizations.  In the course of this project, Team FREDNET can offer at least the following&lt;br /&gt;
benefits to Elphel&lt;br /&gt;
# Exposure of the Elphel brand on the Team FREDNET web sites, wiki, and forums&lt;br /&gt;
# Exposure of the Elphel brand and product lines to the Open Source communities&lt;br /&gt;
# Early opportunities to engage in media and press events (demos, launches, etc.) as a Team FREDNET business partner&lt;br /&gt;
# Inclusion in the Partners section of the [new] Team FREDNET web site.&lt;br /&gt;
# Include articles about Elphel (ours or yours) on our Blog/News and on the Google Lunar X PRIZE Blogs&lt;br /&gt;
# Early access to development news about future Team FREDNET products and services&lt;br /&gt;
# Potential to enter into Sponsor agreements under which the Elphel name and logo are &amp;quot;faded in&amp;quot; to streaming video broadcasts from the surface of the Moon.&lt;br /&gt;
# Potential to enter in Sponsor agreements to place Elphel logos on Landers, Rovers,and other Craft to be photographed during the Mission&lt;br /&gt;
# Potential to Sponsor other Media and Press Events, and to participate in Team Summits and Developer Conferences.&lt;br /&gt;
&lt;br /&gt;
Additionally, Elphel gains a wide audience of knowledgable and experienced hardware and&lt;br /&gt;
software developers from around the world.  While we cannot guarantee that this will lead to&lt;br /&gt;
an increase in use of Elphel solutions, empirical evidence suggests that developers who have&lt;br /&gt;
been given access to such systems tend to later re-use and specify systems with which they&lt;br /&gt;
are familiar to their clients, employers, and interested third-parties.  Further, inclusion&lt;br /&gt;
and frequent mention in a high-profile and exciting proposition such as this will automatically&lt;br /&gt;
generate higher placement in search results on the numerous search engines.  Being associated&lt;br /&gt;
with a high profile project will tend to generate more highly placed results, leading to more&lt;br /&gt;
interest from potential users of Elphel technology.&lt;br /&gt;
&lt;br /&gt;
==Epilog==&lt;br /&gt;
&lt;br /&gt;
This is only a very brief description of Team FREDNET and the current project status.&lt;br /&gt;
Please visit our website, wiki, and forums to get a broader view of the activities currently&lt;br /&gt;
in progress. &lt;br /&gt;
&lt;br /&gt;
If you need more information, contact [[User:tobiokanobi | me,Tobias,]] or visit out official website at http://www.frednet.org&lt;/div&gt;</summary>
		<author><name>Tristancho</name></author>	</entry>

	<entry>
		<id>https://wiki.elphel.com/index.php?title=Frednet&amp;diff=6563</id>
		<title>Frednet</title>
		<link rel="alternate" type="text/html" href="https://wiki.elphel.com/index.php?title=Frednet&amp;diff=6563"/>
				<updated>2009-04-19T13:20:45Z</updated>
		
		<summary type="html">&lt;p&gt;Tristancho: /* Contact Team FREDNET */ Mistake in the forum link and email updating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Team Frednet Overview==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET is an official competitor for the Google Lunar X PRIZE.  The purpose of this&lt;br /&gt;
competition is to place a privately funded robotic explorer craft on the surface of the Moon.&lt;br /&gt;
The explorer must also satisfy certain requirements specified by the X PRIZE Foundation and&lt;br /&gt;
provided in more detail on the requirements link included below.  Briefly, those requirements&lt;br /&gt;
include the transmission of near-real-time high-definition video from the Lunar surface to&lt;br /&gt;
our receiving station on Earth, while traveling at least 500m along an interesting and&lt;br /&gt;
controlled path.  The X PRIZE Foundation also offers a bonus prize for exploring over an&lt;br /&gt;
additional 5000m (5km), and another bonus prize for surviving the intense cold of a Lunar&lt;br /&gt;
night then continuing to explore the Moon's surface after the Sun rises again.  The grand&lt;br /&gt;
prize of US$20M (US$20,000,000.00 or US$20.000.000,00) is open to officially registered&lt;br /&gt;
teams to win up until the initial deadline of 2012/12/31.  This prize amount is reduced if&lt;br /&gt;
no team has completed the mission by that time, and the prize becomes US$5M (US$5,000,000.00&lt;br /&gt;
or US$5.000.000,00) awarded to the team that completes the mission after 2008/12/31 but&lt;br /&gt;
before the contest termination date of 2014/12/31.  See the detailed rules provided in&lt;br /&gt;
the link below for more information about the other prize amounts (second place, bonuses,&lt;br /&gt;
partial completion prizes, etc.).&lt;br /&gt;
&lt;br /&gt;
[http://wiki.frednet.org/index.php/GLXP_Requirements_v2.0 GLXP_Guidelines_v2]  (Note that Version 3 will be released in the near future.)&lt;br /&gt;
&lt;br /&gt;
==Frednet Community==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET is a working Open Source Community, comprising members from six continents&lt;br /&gt;
and dozens of countries around the world.  The Team is open for participation from anyone,&lt;br /&gt;
including people in both technical and non-technical roles, business, marketing, sales,&lt;br /&gt;
production, creative, analytical, educational, and much more.  Our mission requires us&lt;br /&gt;
all to work together cooperatively and to incorporate many interdisciplinary skills.  This&lt;br /&gt;
collaborative interdisciplinary approach shall be the seed of our success.  The Team was&lt;br /&gt;
founded by Fred Bourgeois (Fred.Bourgeois@TeamFREDNET.org) and was one of the first 2 teams&lt;br /&gt;
to publicly announce their intent to compete for the prize.  Team FREDNET rapidly grew&lt;br /&gt;
from a handful of developers (12) in September 2007, to more than 300-400 members today.&lt;br /&gt;
That growth is a witness of the incredible amount of interest in returning to the Moon,&lt;br /&gt;
from dedicated people all around our world.  We are a new generation, with a new purpose,&lt;br /&gt;
asking not what our planet can do for us, but what we can do for our planet.&lt;br /&gt;
&lt;br /&gt;
==What does Team Frednet want to achieve?==&lt;br /&gt;
&lt;br /&gt;
*Win the Grand Prize of the Google Lunar X PRIZE&lt;br /&gt;
*Win several of the Google Lunar X PRIZE bonuses, including:&lt;br /&gt;
** 5000m (5km) exploration distance bonus&lt;br /&gt;
** Survive the Lunar night and explore for a second Lunar day&lt;br /&gt;
** Explore historical artifacts (Apollo and other landing sites)&lt;br /&gt;
&lt;br /&gt;
Also, although we did not initially set out to do so, we believe we are best positioned&lt;br /&gt;
to win the Google Lunar X PRIZE &amp;quot;Diversity Bonus Prize&amp;quot;.  Some of our competitors have&lt;br /&gt;
already suggested that that prize be awarded to Team FREDNET.  Our position is that&lt;br /&gt;
diversity means that we are really all the same, because there are only two colors that&lt;br /&gt;
matter on Team FREDNET: our brains are all Gray, and our blood is all Red.&lt;br /&gt;
&lt;br /&gt;
==Working Groups==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET's active working groups include&lt;br /&gt;
&lt;br /&gt;
* Rover (WRV1 and Jaluro)&lt;br /&gt;
* Communication (all aspects: ground, space, lunar surface, network)&lt;br /&gt;
* Propulsion&lt;br /&gt;
* Lunar Hovering Vehicle (a.k.a. &amp;quot;Lunar Lander&amp;quot;)&lt;br /&gt;
* Lunar Bus (the Trans-Lunar-Insertion craft)&lt;br /&gt;
* Lunar Orbiter&lt;br /&gt;
* Imagery Systems (Video and Still)&lt;br /&gt;
* Mission Control Systems&lt;br /&gt;
* Software (FREDWEB will implement some live video stream technology)&lt;br /&gt;
* Business &amp;amp; Organization&lt;br /&gt;
* Future Projects&lt;br /&gt;
&lt;br /&gt;
While our members span the gamut of ages (age 8 - 80+), as an organization we are still&lt;br /&gt;
young.  Our members have a variety of levels of education, experience, and background.&lt;br /&gt;
Many open questions and a great deal of work remains to be done.  But we are learning fast,&lt;br /&gt;
dedicated to complete the tasks at hand, and working hard, with an amazing and unprecedented&lt;br /&gt;
level of International Open cooperation for a Space mission.&lt;br /&gt;
&lt;br /&gt;
Some may ask why we are developing different Rover designs?  We decided early on that the&lt;br /&gt;
best way to achieve success in our Lunar mission was to examine as many feasible solutions&lt;br /&gt;
as possible, and select and tailor the best of those designs to create the most viable craft.&lt;br /&gt;
The outer design and drive units of the rovers vary for that reason.  This will allow us to&lt;br /&gt;
compare working prototypes and incorporate the best features in the final design, thereby&lt;br /&gt;
&lt;br /&gt;
increasing our rovers probability of survival in the Moon's difficult environment.  Many&lt;br /&gt;
components of the designs will therefore be modular and interchangeable.  These component&lt;br /&gt;
modules include the electronic and software controls at the heart of the systems, as well&lt;br /&gt;
as both the still and video imagery systems.&lt;br /&gt;
&lt;br /&gt;
==Summary of GLXP Requirements for Images and Videos (Version 2)==&lt;br /&gt;
&lt;br /&gt;
Some requirements specified by the X PRIZE Foundation are not very exact (e.g. &amp;quot;framerate&amp;quot;,&lt;br /&gt;
&amp;quot;near realtime video&amp;quot;).  By our best estimates, the image and video technology offered by&lt;br /&gt;
Elphel is more advanced than the minimum requirements, and therefore provides a good solution&lt;br /&gt;
that allows us to meet these requirements.  Please note, however, that the specific rules&lt;br /&gt;
provided by the X PRIZE Foundation are still subject to (hopefully now minor) revisions.&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
&lt;br /&gt;
* High quality, show intended contends clear and recognizable&lt;br /&gt;
* Minimum eight bits per pixel per color&lt;br /&gt;
* Signal to noise ratio 50:1 for scene of albedo approximately to 0.1&lt;br /&gt;
* Minimum Resolution: 0,3 millirands/pixel&lt;br /&gt;
* Color&lt;br /&gt;
* Calibrated for Color Correction&lt;br /&gt;
* Reasonable Resolution&lt;br /&gt;
* Reasonable contrast at the pixel level, such as would be provided with a system Sagittal and Meridional Modulation Transfer function of 40% in the entire focal plane for the entire spectral range at the Nyquist frequency&lt;br /&gt;
&lt;br /&gt;
===Panoramic Images===&lt;br /&gt;
&lt;br /&gt;
* Horizon Level&lt;br /&gt;
* Horizontal Dimensions: 360°&lt;br /&gt;
* Vertical Dimensions: 120°&lt;br /&gt;
&lt;br /&gt;
===Detail Images===&lt;br /&gt;
&lt;br /&gt;
* Logos clearly legible&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
&lt;br /&gt;
* Near real time videos shall have the following attributes after processing&lt;br /&gt;
* Resolution: 320 x 240&lt;br /&gt;
* Bitrate: 256kbps&lt;br /&gt;
* High Definition Video shall have the following attributes after processing:&lt;br /&gt;
* Resolution: 1280 x 720 progressive scan (720p)&lt;br /&gt;
* All Videos shall be high quality&lt;br /&gt;
* Frame rate appropriate to the action in the frame, and which results in smooth motion&lt;br /&gt;
* In color&lt;br /&gt;
* Calibrated for color correction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional Requirements for Team FREDNET's Mission==&lt;br /&gt;
&lt;br /&gt;
===Video and Images===&lt;br /&gt;
&lt;br /&gt;
If possible, Team FREDNET plans to exceeed the minimum requirements.  E.g. we plan to provide&lt;br /&gt;
5Mpixel images, higher framerates (15fps, 29fps, ...), and more where this is technologically&lt;br /&gt;
feasible without significantly impacting the budget for the overall Mission.&lt;br /&gt;
&lt;br /&gt;
===Environmental Conditions===&lt;br /&gt;
The Moon's surface creates a plethora of hazards to electrical and electronic systems.  Because&lt;br /&gt;
of the importance of the video and imagery systems to Mission success, the cameras, lenses, and&lt;br /&gt;
sensing units must be afforded extra degrees of protection.  The primary risks against which we&lt;br /&gt;
must take protective measures include:&lt;br /&gt;
&lt;br /&gt;
* Radiation - primarily alpha, beta, and gamma rays&lt;br /&gt;
* Electromagnetic radiation&lt;br /&gt;
* Extreme heat (390K) during journey to Luna and during the Lunar day&lt;br /&gt;
* Extreme cold (down to 100K) during journey to Luna and during the Lunar night&lt;br /&gt;
* Lunar Regolith (sticks to and penetrates everything. Lenses require extra protection)&lt;br /&gt;
* Shock/Impact due to collisions with obstacles, and travel over rough surface&lt;br /&gt;
* Vibration during Launch, Journey, and Landing&lt;br /&gt;
* Acceleration (high g-forces) especially during Launch and Landing&lt;br /&gt;
* Low Pressure Environment&lt;br /&gt;
&lt;br /&gt;
Team FREDNET will develop a casing for the camera and sensor unit which provides sufficient&lt;br /&gt;
protection against these risks.&lt;br /&gt;
&lt;br /&gt;
==Rover Data Processing Overview==&lt;br /&gt;
&lt;br /&gt;
We currently have two different schematics for the data processing system of the Rover.&lt;br /&gt;
To minimize mass, size, and power consumption, we prefer the first design, but remain&lt;br /&gt;
flexible.  The main difference between the two schematics is that in the first all data&lt;br /&gt;
processing (including encoding of the incoming video and images from the CCD/CMOS Sensor) is&lt;br /&gt;
done by one processor, while in the second multiple processors are utilized.  Note that&lt;br /&gt;
depending on the rover design, there may be other changes, such as utilization of 2 or 4&lt;br /&gt;
motors, or utilization of a single heating system.  The data storage device is not yet&lt;br /&gt;
specified, and depends on the availability of space-hardened high capacity solid state&lt;br /&gt;
data storage devices that meet the (as yet undetermined) requirements for buffering and&lt;br /&gt;
caching of streaming video, imagery, telemetry, and other required data.&lt;br /&gt;
&lt;br /&gt;
[[Image:Schematic Rover 1.jpg|thumb|Basic Layout]]&lt;br /&gt;
&lt;br /&gt;
==Contact Team FREDNET==&lt;br /&gt;
[http://www.TeamFREDNET.org Team FREDNET website]&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://wiki.TeamFREDNET.org  Team FREDNET wiki]&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://forum.TeamFREDNET.org  Team FREDNET forum]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fred Bourgeois (Team Leader): Fred.Bourgeois@TeamFREDNET.org &amp;lt;br/&amp;gt;&lt;br /&gt;
Rich Core (Mission/Program Manager): Rich.Core@TeamFREDNET.org &amp;lt;br/&amp;gt;&lt;br /&gt;
Wade Butcher (Business Leader): wade.butcher@teamfrednet.org &amp;lt;br/&amp;gt;&lt;br /&gt;
Ryan Weed&amp;lt;br/&amp;gt;&lt;br /&gt;
Joseph M. Stevenson&amp;lt;br/&amp;gt;&lt;br /&gt;
Alex Csete (Communication expert): oz9aec@googlemail.com &amp;lt;br/&amp;gt;&lt;br /&gt;
Joerg Schnyder (Rover Leader): joerg.schnyder@teamfrednet.org &amp;lt;br/&amp;gt;&lt;br /&gt;
Tobias Krieger (Rover expert): tobiokanobi@hotmail.com &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elphel and Team FREDNET==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET and Elphel are developing hardware and software under the terms of an Open&lt;br /&gt;
Source license.  Hence, all data about hardware and software, including source code, designs,&lt;br /&gt;
documentation, drawings, and specification created in the course of this development process&lt;br /&gt;
shall be made freely available and published under the terms of the GPL or a similar Open Source&lt;br /&gt;
Technology license.  This means that all developments shall be made freely available, but does&lt;br /&gt;
not in any way restrict the future commercial developments of Elphel or others based on use of&lt;br /&gt;
the technology.  Active cooperation is therefore useful and mutually beneficial to both&lt;br /&gt;
organizations.  In the course of this project, Team FREDNET can offer at least the following&lt;br /&gt;
benefits to Elphel&lt;br /&gt;
# Exposure of the Elphel brand on the Team FREDNET web sites, wiki, and forums&lt;br /&gt;
# Exposure of the Elphel brand and product lines to the Open Source communities&lt;br /&gt;
# Early opportunities to engage in media and press events (demos, launches, etc.) as a Team FREDNET business partner&lt;br /&gt;
# Inclusion in the Partners section of the [new] Team FREDNET web site.&lt;br /&gt;
# Include articles about Elphel (ours or yours) on our Blog/News and on the Google Lunar X PRIZE Blogs&lt;br /&gt;
# Early access to development news about future Team FREDNET products and services&lt;br /&gt;
# Potential to enter into Sponsor agreements under which the Elphel name and logo are &amp;quot;faded in&amp;quot; to streaming video broadcasts from the surface of the Moon.&lt;br /&gt;
# Potential to enter in Sponsor agreements to place Elphel logos on Landers, Rovers,and other Craft to be photographed during the Mission&lt;br /&gt;
# Potential to Sponsor other Media and Press Events, and to participate in Team Summits and Developer Conferences.&lt;br /&gt;
&lt;br /&gt;
Additionally, Elphel gains a wide audience of knowledgable and experienced hardware and&lt;br /&gt;
software developers from around the world.  While we cannot guarantee that this will lead to&lt;br /&gt;
an increase in use of Elphel solutions, empirical evidence suggests that developers who have&lt;br /&gt;
been given access to such systems tend to later re-use and specify systems with which they&lt;br /&gt;
are familiar to their clients, employers, and interested third-parties.  Further, inclusion&lt;br /&gt;
and frequent mention in a high-profile and exciting proposition such as this will automatically&lt;br /&gt;
generate higher placement in search results on the numerous search engines.  Being associated&lt;br /&gt;
with a high profile project will tend to generate more highly placed results, leading to more&lt;br /&gt;
interest from potential users of Elphel technology.&lt;br /&gt;
&lt;br /&gt;
==Epilog==&lt;br /&gt;
&lt;br /&gt;
This is only a very brief description of Team FREDNET and the current project status.&lt;br /&gt;
Please visit our website, wiki, and forums to get a broader view of the activities currently&lt;br /&gt;
in progress. &lt;br /&gt;
&lt;br /&gt;
If you need more information, contact [[User:tobiokanobi | me,Tobias,]] or visit out official website at http://www.frednet.org&lt;/div&gt;</summary>
		<author><name>Tristancho</name></author>	</entry>

	<entry>
		<id>https://wiki.elphel.com/index.php?title=Frednet&amp;diff=6562</id>
		<title>Frednet</title>
		<link rel="alternate" type="text/html" href="https://wiki.elphel.com/index.php?title=Frednet&amp;diff=6562"/>
				<updated>2009-04-19T13:07:14Z</updated>
		
		<summary type="html">&lt;p&gt;Tristancho: /* Environmental Conditions */ I have updated temperatures following the Wikipedia Moon's page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Team Frednet Overview==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET is an official competitor for the Google Lunar X PRIZE.  The purpose of this&lt;br /&gt;
competition is to place a privately funded robotic explorer craft on the surface of the Moon.&lt;br /&gt;
The explorer must also satisfy certain requirements specified by the X PRIZE Foundation and&lt;br /&gt;
provided in more detail on the requirements link included below.  Briefly, those requirements&lt;br /&gt;
include the transmission of near-real-time high-definition video from the Lunar surface to&lt;br /&gt;
our receiving station on Earth, while traveling at least 500m along an interesting and&lt;br /&gt;
controlled path.  The X PRIZE Foundation also offers a bonus prize for exploring over an&lt;br /&gt;
additional 5000m (5km), and another bonus prize for surviving the intense cold of a Lunar&lt;br /&gt;
night then continuing to explore the Moon's surface after the Sun rises again.  The grand&lt;br /&gt;
prize of US$20M (US$20,000,000.00 or US$20.000.000,00) is open to officially registered&lt;br /&gt;
teams to win up until the initial deadline of 2012/12/31.  This prize amount is reduced if&lt;br /&gt;
no team has completed the mission by that time, and the prize becomes US$5M (US$5,000,000.00&lt;br /&gt;
or US$5.000.000,00) awarded to the team that completes the mission after 2008/12/31 but&lt;br /&gt;
before the contest termination date of 2014/12/31.  See the detailed rules provided in&lt;br /&gt;
the link below for more information about the other prize amounts (second place, bonuses,&lt;br /&gt;
partial completion prizes, etc.).&lt;br /&gt;
&lt;br /&gt;
[http://wiki.frednet.org/index.php/GLXP_Requirements_v2.0 GLXP_Guidelines_v2]  (Note that Version 3 will be released in the near future.)&lt;br /&gt;
&lt;br /&gt;
==Frednet Community==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET is a working Open Source Community, comprising members from six continents&lt;br /&gt;
and dozens of countries around the world.  The Team is open for participation from anyone,&lt;br /&gt;
including people in both technical and non-technical roles, business, marketing, sales,&lt;br /&gt;
production, creative, analytical, educational, and much more.  Our mission requires us&lt;br /&gt;
all to work together cooperatively and to incorporate many interdisciplinary skills.  This&lt;br /&gt;
collaborative interdisciplinary approach shall be the seed of our success.  The Team was&lt;br /&gt;
founded by Fred Bourgeois (Fred.Bourgeois@TeamFREDNET.org) and was one of the first 2 teams&lt;br /&gt;
to publicly announce their intent to compete for the prize.  Team FREDNET rapidly grew&lt;br /&gt;
from a handful of developers (12) in September 2007, to more than 300-400 members today.&lt;br /&gt;
That growth is a witness of the incredible amount of interest in returning to the Moon,&lt;br /&gt;
from dedicated people all around our world.  We are a new generation, with a new purpose,&lt;br /&gt;
asking not what our planet can do for us, but what we can do for our planet.&lt;br /&gt;
&lt;br /&gt;
==What does Team Frednet want to achieve?==&lt;br /&gt;
&lt;br /&gt;
*Win the Grand Prize of the Google Lunar X PRIZE&lt;br /&gt;
*Win several of the Google Lunar X PRIZE bonuses, including:&lt;br /&gt;
** 5000m (5km) exploration distance bonus&lt;br /&gt;
** Survive the Lunar night and explore for a second Lunar day&lt;br /&gt;
** Explore historical artifacts (Apollo and other landing sites)&lt;br /&gt;
&lt;br /&gt;
Also, although we did not initially set out to do so, we believe we are best positioned&lt;br /&gt;
to win the Google Lunar X PRIZE &amp;quot;Diversity Bonus Prize&amp;quot;.  Some of our competitors have&lt;br /&gt;
already suggested that that prize be awarded to Team FREDNET.  Our position is that&lt;br /&gt;
diversity means that we are really all the same, because there are only two colors that&lt;br /&gt;
matter on Team FREDNET: our brains are all Gray, and our blood is all Red.&lt;br /&gt;
&lt;br /&gt;
==Working Groups==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET's active working groups include&lt;br /&gt;
&lt;br /&gt;
* Rover (WRV1 and Jaluro)&lt;br /&gt;
* Communication (all aspects: ground, space, lunar surface, network)&lt;br /&gt;
* Propulsion&lt;br /&gt;
* Lunar Hovering Vehicle (a.k.a. &amp;quot;Lunar Lander&amp;quot;)&lt;br /&gt;
* Lunar Bus (the Trans-Lunar-Insertion craft)&lt;br /&gt;
* Lunar Orbiter&lt;br /&gt;
* Imagery Systems (Video and Still)&lt;br /&gt;
* Mission Control Systems&lt;br /&gt;
* Software (FREDWEB will implement some live video stream technology)&lt;br /&gt;
* Business &amp;amp; Organization&lt;br /&gt;
* Future Projects&lt;br /&gt;
&lt;br /&gt;
While our members span the gamut of ages (age 8 - 80+), as an organization we are still&lt;br /&gt;
young.  Our members have a variety of levels of education, experience, and background.&lt;br /&gt;
Many open questions and a great deal of work remains to be done.  But we are learning fast,&lt;br /&gt;
dedicated to complete the tasks at hand, and working hard, with an amazing and unprecedented&lt;br /&gt;
level of International Open cooperation for a Space mission.&lt;br /&gt;
&lt;br /&gt;
Some may ask why we are developing different Rover designs?  We decided early on that the&lt;br /&gt;
best way to achieve success in our Lunar mission was to examine as many feasible solutions&lt;br /&gt;
as possible, and select and tailor the best of those designs to create the most viable craft.&lt;br /&gt;
The outer design and drive units of the rovers vary for that reason.  This will allow us to&lt;br /&gt;
compare working prototypes and incorporate the best features in the final design, thereby&lt;br /&gt;
&lt;br /&gt;
increasing our rovers probability of survival in the Moon's difficult environment.  Many&lt;br /&gt;
components of the designs will therefore be modular and interchangeable.  These component&lt;br /&gt;
modules include the electronic and software controls at the heart of the systems, as well&lt;br /&gt;
as both the still and video imagery systems.&lt;br /&gt;
&lt;br /&gt;
==Summary of GLXP Requirements for Images and Videos (Version 2)==&lt;br /&gt;
&lt;br /&gt;
Some requirements specified by the X PRIZE Foundation are not very exact (e.g. &amp;quot;framerate&amp;quot;,&lt;br /&gt;
&amp;quot;near realtime video&amp;quot;).  By our best estimates, the image and video technology offered by&lt;br /&gt;
Elphel is more advanced than the minimum requirements, and therefore provides a good solution&lt;br /&gt;
that allows us to meet these requirements.  Please note, however, that the specific rules&lt;br /&gt;
provided by the X PRIZE Foundation are still subject to (hopefully now minor) revisions.&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
&lt;br /&gt;
* High quality, show intended contends clear and recognizable&lt;br /&gt;
* Minimum eight bits per pixel per color&lt;br /&gt;
* Signal to noise ratio 50:1 for scene of albedo approximately to 0.1&lt;br /&gt;
* Minimum Resolution: 0,3 millirands/pixel&lt;br /&gt;
* Color&lt;br /&gt;
* Calibrated for Color Correction&lt;br /&gt;
* Reasonable Resolution&lt;br /&gt;
* Reasonable contrast at the pixel level, such as would be provided with a system Sagittal and Meridional Modulation Transfer function of 40% in the entire focal plane for the entire spectral range at the Nyquist frequency&lt;br /&gt;
&lt;br /&gt;
===Panoramic Images===&lt;br /&gt;
&lt;br /&gt;
* Horizon Level&lt;br /&gt;
* Horizontal Dimensions: 360°&lt;br /&gt;
* Vertical Dimensions: 120°&lt;br /&gt;
&lt;br /&gt;
===Detail Images===&lt;br /&gt;
&lt;br /&gt;
* Logos clearly legible&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
&lt;br /&gt;
* Near real time videos shall have the following attributes after processing&lt;br /&gt;
* Resolution: 320 x 240&lt;br /&gt;
* Bitrate: 256kbps&lt;br /&gt;
* High Definition Video shall have the following attributes after processing:&lt;br /&gt;
* Resolution: 1280 x 720 progressive scan (720p)&lt;br /&gt;
* All Videos shall be high quality&lt;br /&gt;
* Frame rate appropriate to the action in the frame, and which results in smooth motion&lt;br /&gt;
* In color&lt;br /&gt;
* Calibrated for color correction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional Requirements for Team FREDNET's Mission==&lt;br /&gt;
&lt;br /&gt;
===Video and Images===&lt;br /&gt;
&lt;br /&gt;
If possible, Team FREDNET plans to exceeed the minimum requirements.  E.g. we plan to provide&lt;br /&gt;
5Mpixel images, higher framerates (15fps, 29fps, ...), and more where this is technologically&lt;br /&gt;
feasible without significantly impacting the budget for the overall Mission.&lt;br /&gt;
&lt;br /&gt;
===Environmental Conditions===&lt;br /&gt;
The Moon's surface creates a plethora of hazards to electrical and electronic systems.  Because&lt;br /&gt;
of the importance of the video and imagery systems to Mission success, the cameras, lenses, and&lt;br /&gt;
sensing units must be afforded extra degrees of protection.  The primary risks against which we&lt;br /&gt;
must take protective measures include:&lt;br /&gt;
&lt;br /&gt;
* Radiation - primarily alpha, beta, and gamma rays&lt;br /&gt;
* Electromagnetic radiation&lt;br /&gt;
* Extreme heat (390K) during journey to Luna and during the Lunar day&lt;br /&gt;
* Extreme cold (down to 100K) during journey to Luna and during the Lunar night&lt;br /&gt;
* Lunar Regolith (sticks to and penetrates everything. Lenses require extra protection)&lt;br /&gt;
* Shock/Impact due to collisions with obstacles, and travel over rough surface&lt;br /&gt;
* Vibration during Launch, Journey, and Landing&lt;br /&gt;
* Acceleration (high g-forces) especially during Launch and Landing&lt;br /&gt;
* Low Pressure Environment&lt;br /&gt;
&lt;br /&gt;
Team FREDNET will develop a casing for the camera and sensor unit which provides sufficient&lt;br /&gt;
protection against these risks.&lt;br /&gt;
&lt;br /&gt;
==Rover Data Processing Overview==&lt;br /&gt;
&lt;br /&gt;
We currently have two different schematics for the data processing system of the Rover.&lt;br /&gt;
To minimize mass, size, and power consumption, we prefer the first design, but remain&lt;br /&gt;
flexible.  The main difference between the two schematics is that in the first all data&lt;br /&gt;
processing (including encoding of the incoming video and images from the CCD/CMOS Sensor) is&lt;br /&gt;
done by one processor, while in the second multiple processors are utilized.  Note that&lt;br /&gt;
depending on the rover design, there may be other changes, such as utilization of 2 or 4&lt;br /&gt;
motors, or utilization of a single heating system.  The data storage device is not yet&lt;br /&gt;
specified, and depends on the availability of space-hardened high capacity solid state&lt;br /&gt;
data storage devices that meet the (as yet undetermined) requirements for buffering and&lt;br /&gt;
caching of streaming video, imagery, telemetry, and other required data.&lt;br /&gt;
&lt;br /&gt;
[[Image:Schematic Rover 1.jpg|thumb|Basic Layout]]&lt;br /&gt;
&lt;br /&gt;
==Contact Team FREDNET==&lt;br /&gt;
[http://www.TeamFREDNET.org Team FREDNET website]&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://wiki.TeamFREDNET.org  Team FREDNET wiki]&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://wiki.TeamFREDNET.org  Team FREDNET forum]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fred Bourgeois (Team Leader): Fred.Bourgeois@TeamFREDNET.org &amp;lt;br/&amp;gt;&lt;br /&gt;
Rich Core (Mission/Program Manager): Rich.Core@TeamFREDNET.org &amp;lt;br/&amp;gt;&lt;br /&gt;
Wade Butcher (Business Leader): wade.butcher@teamfrednet.org &amp;lt;br/&amp;gt;&lt;br /&gt;
Alex Csete (Communication Leader): alex.csete@teamfrednet.org &amp;lt;br/&amp;gt;&lt;br /&gt;
Joerg Schnyder (Rover Leader): joerg.schnyder@teamfrednet.org &amp;lt;br/&amp;gt;&lt;br /&gt;
Tobias Krieger (Rover Development): tobias.krieger@teamfrednet.org &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elphel and Team FREDNET==&lt;br /&gt;
&lt;br /&gt;
Team FREDNET and Elphel are developing hardware and software under the terms of an Open&lt;br /&gt;
Source license.  Hence, all data about hardware and software, including source code, designs,&lt;br /&gt;
documentation, drawings, and specification created in the course of this development process&lt;br /&gt;
shall be made freely available and published under the terms of the GPL or a similar Open Source&lt;br /&gt;
Technology license.  This means that all developments shall be made freely available, but does&lt;br /&gt;
not in any way restrict the future commercial developments of Elphel or others based on use of&lt;br /&gt;
the technology.  Active cooperation is therefore useful and mutually beneficial to both&lt;br /&gt;
organizations.  In the course of this project, Team FREDNET can offer at least the following&lt;br /&gt;
benefits to Elphel&lt;br /&gt;
# Exposure of the Elphel brand on the Team FREDNET web sites, wiki, and forums&lt;br /&gt;
# Exposure of the Elphel brand and product lines to the Open Source communities&lt;br /&gt;
# Early opportunities to engage in media and press events (demos, launches, etc.) as a Team FREDNET business partner&lt;br /&gt;
# Inclusion in the Partners section of the [new] Team FREDNET web site.&lt;br /&gt;
# Include articles about Elphel (ours or yours) on our Blog/News and on the Google Lunar X PRIZE Blogs&lt;br /&gt;
# Early access to development news about future Team FREDNET products and services&lt;br /&gt;
# Potential to enter into Sponsor agreements under which the Elphel name and logo are &amp;quot;faded in&amp;quot; to streaming video broadcasts from the surface of the Moon.&lt;br /&gt;
# Potential to enter in Sponsor agreements to place Elphel logos on Landers, Rovers,and other Craft to be photographed during the Mission&lt;br /&gt;
# Potential to Sponsor other Media and Press Events, and to participate in Team Summits and Developer Conferences.&lt;br /&gt;
&lt;br /&gt;
Additionally, Elphel gains a wide audience of knowledgable and experienced hardware and&lt;br /&gt;
software developers from around the world.  While we cannot guarantee that this will lead to&lt;br /&gt;
an increase in use of Elphel solutions, empirical evidence suggests that developers who have&lt;br /&gt;
been given access to such systems tend to later re-use and specify systems with which they&lt;br /&gt;
are familiar to their clients, employers, and interested third-parties.  Further, inclusion&lt;br /&gt;
and frequent mention in a high-profile and exciting proposition such as this will automatically&lt;br /&gt;
generate higher placement in search results on the numerous search engines.  Being associated&lt;br /&gt;
with a high profile project will tend to generate more highly placed results, leading to more&lt;br /&gt;
interest from potential users of Elphel technology.&lt;br /&gt;
&lt;br /&gt;
==Epilog==&lt;br /&gt;
&lt;br /&gt;
This is only a very brief description of Team FREDNET and the current project status.&lt;br /&gt;
Please visit our website, wiki, and forums to get a broader view of the activities currently&lt;br /&gt;
in progress. &lt;br /&gt;
&lt;br /&gt;
If you need more information, contact [[User:tobiokanobi | me,Tobias,]] or visit out official website at http://www.frednet.org&lt;/div&gt;</summary>
		<author><name>Tristancho</name></author>	</entry>

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