Difference between revisions of "Working with 3D models"
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(Created page with "==<font color='blue'>Original file format</font>== * '''*.x3d''' ==<font color='blue'>Programs</font>== * MeshLab * CloudCompare * Blender ==<font color='blue'>Convert to o...") |
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==<font color='blue'>Original file format</font>== | ==<font color='blue'>Original file format</font>== | ||
− | * '''*.x3d''' | + | * '''*.x3d''' (<font color='red'>download the textures that are stored in separate files</font> - the paths are specified inside x3d, usually just the file names = same directory) |
==<font color='blue'>Programs</font>== | ==<font color='blue'>Programs</font>== | ||
Line 9: | Line 9: | ||
==<font color='blue'>Convert to other 3D formats</font>== | ==<font color='blue'>Convert to other 3D formats</font>== | ||
− | + | ===MeshLab=== | |
− | * | + | * ''File > Export Mesh As...'' supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc. |
+ | ** *.x3d to *.obj: | ||
+ | *** there will be 2 files generated: '''*.obj''' and '''*.obj.mtl''' - the latter contains a list of texture files which should be kept around as well | ||
− | + | ===Blender=== | |
− | + | * Supports some x3d files but not all | |
− | |||
− | |||
− | ==<font color='blue'> | + | ==<font color='blue'>View</font>== |
===MeshLab=== | ===MeshLab=== | ||
− | * Open *.x3d | + | * Open '''*.x3d''' |
Notes: | Notes: | ||
* Lights off | * Lights off | ||
* Couldn't adjust proper camera settings | * Couldn't adjust proper camera settings | ||
===Blender=== | ===Blender=== | ||
− | * Convert to *.obj in MeshLab | + | * Convert to '''*.obj''' in MeshLab |
− | * File > Import > Wavefront (.obj) | + | * ''File > Import > Wavefront (.obj)'' |
+ | * | ||
===CloudCompare=== | ===CloudCompare=== | ||
− | * Convert to *.obj in MeshLab | + | * Convert to '''*.obj''' in MeshLab |
− | * Drag and drop *.obj into the CloudCompare window | + | * Drag and drop '''*.obj''' into the CloudCompare window |
− | * Options > Display parameters > Colors and Materials > set all lights to white | + | * ''Options > Display parameters > Colors and Materials >'' set all lights to white |
− | * Options > Camera parameters > set Camera/Eye center and fov | + | * ''Options > Camera parameters >'' set Camera/Eye center and fov |
Revision as of 14:32, 28 July 2017
Contents
[hide]Original file format
- *.x3d (download the textures that are stored in separate files - the paths are specified inside x3d, usually just the file names = same directory)
Programs
- MeshLab
- CloudCompare
- Blender
Convert to other 3D formats
MeshLab
- File > Export Mesh As... supports a few formats: *.3ds, *.ply, *.stl, *.obj, *.dxf, *.dae, *.xyz, etc.
- *.x3d to *.obj:
- there will be 2 files generated: *.obj and *.obj.mtl - the latter contains a list of texture files which should be kept around as well
- *.x3d to *.obj:
Blender
- Supports some x3d files but not all
View
MeshLab
- Open *.x3d
Notes:
- Lights off
- Couldn't adjust proper camera settings
Blender
- Convert to *.obj in MeshLab
- File > Import > Wavefront (.obj)
CloudCompare
- Convert to *.obj in MeshLab
- Drag and drop *.obj into the CloudCompare window
- Options > Display parameters > Colors and Materials > set all lights to white
- Options > Camera parameters > set Camera/Eye center and fov