Difference between revisions of "Working with 3D models"
From ElphelWiki
(→Blender) |
|||
Line 28: | Line 28: | ||
* Convert to '''*.obj''' in MeshLab | * Convert to '''*.obj''' in MeshLab | ||
* ''File > Import > Wavefront (.obj)'' | * ''File > Import > Wavefront (.obj)'' | ||
− | * | + | * Switch '''viewport shading''' to '''texture''' (in Default view it's located next to the Object mode) |
+ | |||
===CloudCompare=== | ===CloudCompare=== | ||
* Convert to '''*.obj''' in MeshLab | * Convert to '''*.obj''' in MeshLab |
Revision as of 11:18, 31 July 2017
Contents
Original file format
- *.x3d (download the textures that are stored in separate files - the paths are specified inside x3d, usually just the file names = same directory)
- to download a sample, visit 3d+map - open 3d scene then click the download button.
Programs
- MeshLab
- CloudCompare
- Blender
Convert to other 3D formats
MeshLab
- File > Export Mesh As... supports a few formats: *.3ds, *.ply, *.stl, *.obj, *.dxf, *.dae, *.xyz, etc.
- *.x3d to *.obj:
- there will be 2 files generated: *.obj and *.obj.mtl - the latter contains a list of texture files which should be kept around as well
- *.x3d to *.obj:
Blender
- Supports some x3d files but not all
View
MeshLab
- Open *.x3d
Notes:
- Lights off
- Couldn't adjust proper camera settings
Blender
- Convert to *.obj in MeshLab
- File > Import > Wavefront (.obj)
- Switch viewport shading to texture (in Default view it's located next to the Object mode)
CloudCompare
- Convert to *.obj in MeshLab
- Drag and drop *.obj into the CloudCompare window
- Options > Display parameters > Colors and Materials > set all lights to white
- Options > Camera parameters > set Camera/Eye center and fov