Difference between revisions of "Working with 3D models"
From ElphelWiki
(Created page with "==<font color='blue'>Original file format</font>== * '''*.x3d''' ==<font color='blue'>Programs</font>== * MeshLab * CloudCompare * Blender ==<font color='blue'>Convert to o...") |
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Line 20: | Line 20: | ||
==<font color='blue'>Viewing</font>== | ==<font color='blue'>Viewing</font>== | ||
===MeshLab=== | ===MeshLab=== | ||
− | * Open *.x3d | + | * Open '''*.x3d''' |
Notes: | Notes: | ||
* Lights off | * Lights off | ||
* Couldn't adjust proper camera settings | * Couldn't adjust proper camera settings | ||
===Blender=== | ===Blender=== | ||
− | * Convert to *.obj in MeshLab | + | * Convert to '''*.obj''' in MeshLab |
* File > Import > Wavefront (.obj) | * File > Import > Wavefront (.obj) | ||
===CloudCompare=== | ===CloudCompare=== | ||
− | * Convert to *.obj in MeshLab | + | * Convert to '''*.obj''' in MeshLab |
− | * Drag and drop *.obj into the CloudCompare window | + | * Drag and drop '''*.obj''' into the CloudCompare window |
* Options > Display parameters > Colors and Materials > set all lights to white | * Options > Display parameters > Colors and Materials > set all lights to white | ||
* Options > Camera parameters > set Camera/Eye center and fov | * Options > Camera parameters > set Camera/Eye center and fov |
Revision as of 12:37, 28 July 2017
Contents
Original file format
- *.x3d
Programs
- MeshLab
- CloudCompare
- Blender
Convert to other 3D formats
- MeshLab:
- File > Export Mesh As... supports a few formats: *.3ds, *.ply, *.stl, *.obj, *.dxf, *.dae, *.xyz, etc.
- Blender:
- Supports some x3d files but not all
CloudCompare
- No x3d support
Viewing
MeshLab
- Open *.x3d
Notes:
- Lights off
- Couldn't adjust proper camera settings
Blender
- Convert to *.obj in MeshLab
- File > Import > Wavefront (.obj)
CloudCompare
- Convert to *.obj in MeshLab
- Drag and drop *.obj into the CloudCompare window
- Options > Display parameters > Colors and Materials > set all lights to white
- Options > Camera parameters > set Camera/Eye center and fov