Difference between revisions of "Working with 3D models"
From ElphelWiki
Line 10: | Line 10: | ||
==<font color='blue'>Convert to other 3D formats</font>== | ==<font color='blue'>Convert to other 3D formats</font>== | ||
* MeshLab: | * MeshLab: | ||
− | ** File > Export Mesh As... supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc. | + | ** ''File > Export Mesh As...'' supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc. |
* Blender: | * Blender: | ||
Line 23: | Line 23: | ||
===Blender=== | ===Blender=== | ||
* Convert to '''*.obj''' in MeshLab | * Convert to '''*.obj''' in MeshLab | ||
− | * File > Import > Wavefront (.obj) | + | * ''File > Import > Wavefront (.obj)'' |
===CloudCompare=== | ===CloudCompare=== | ||
* Convert to '''*.obj''' in MeshLab | * Convert to '''*.obj''' in MeshLab | ||
* Drag and drop '''*.obj''' into the CloudCompare window | * Drag and drop '''*.obj''' into the CloudCompare window | ||
− | * Options > Display parameters > Colors and Materials > set all lights to white | + | * ''Options > Display parameters > Colors and Materials >'' set all lights to white |
− | * Options > Camera parameters > set Camera/Eye center and fov | + | * ''Options > Camera parameters >'' set Camera/Eye center and fov |
Revision as of 12:40, 28 July 2017
Contents
Original file format
- *.x3d
Programs
- MeshLab
- CloudCompare
- Blender
Convert to other 3D formats
- MeshLab:
- File > Export Mesh As... supports a few formats: *.3ds, *.ply, *.stl, *.obj, *.dxf, *.dae, *.xyz, etc.
- Blender:
- Supports some x3d files but not all
Viewing
MeshLab
- Open *.x3d
Notes:
- Lights off
- Couldn't adjust proper camera settings
Blender
- Convert to *.obj in MeshLab
- File > Import > Wavefront (.obj)
CloudCompare
- Convert to *.obj in MeshLab
- Drag and drop *.obj into the CloudCompare window
- Options > Display parameters > Colors and Materials > set all lights to white
- Options > Camera parameters > set Camera/Eye center and fov