Difference between revisions of "Working with 3D models"

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(Original file formats)
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* '''*.obj''' wavefront
 
* '''*.obj''' wavefront
  
===Comments===
+
====Comments====
 
* to download a model (x3d, obj and textures) visit [https://community.elphel.com/3d+map/ 3d+map] - open 3d scene then click the '''download''' button.
 
* to download a model (x3d, obj and textures) visit [https://community.elphel.com/3d+map/ 3d+map] - open 3d scene then click the '''download''' button.
 
* textures are *.png files are shared between x3d and obj
 
* textures are *.png files are shared between x3d and obj

Revision as of 16:17, 2 August 2017

Original file formats

  • *.x3d
  • *.obj wavefront

Comments

  • to download a model (x3d, obj and textures) visit 3d+map - open 3d scene then click the download button.
  • textures are *.png files are shared between x3d and obj
  • x3d - textures are listed inside
  • obj - textures are listed in an extra (material) file - *.mtl
  • most of the time textures will be located in the same dir
  • if downloading a model manually - do not forget textures (and a corresponding *.mtl for *.obj)

Programs

  • MeshLab
  • CloudCompare
  • Blender

Convert *.x3d to other 3D formats

MeshLab

  • File > Export Mesh As... supports a few formats: *.3ds, *.ply, *.stl, *.obj, *.dxf, *.dae, *.xyz, etc.
    • *.x3d to *.obj:
      • there will be 2 files generated: *.obj and *.obj.mtl - the latter contains a list of texture files which should be kept around as well

Blender

  • Supports some x3d files but not all

View

MeshLab

  • Open *.x3d

Notes:

  • Lights off
  • Couldn't adjust proper camera settings

Blender

  • Convert to *.obj in MeshLab
  • File > Import > Wavefront (.obj)
  • Switch viewport shading to texture (in Default view it's located next to the Object mode)

CloudCompare

  • Convert to *.obj in MeshLab
  • Drag and drop *.obj into the CloudCompare window
  • Options > Display parameters > Colors and Materials > set all lights to white
  • Options > Camera parameters > set Camera/Eye center and fov