Working with 3D models
From ElphelWiki
Contents
Original file format
- *.x3d (download the textures that are stored in separate files and should be around - the paths are specified inside the x3d)
Programs
- MeshLab
- CloudCompare
- Blender
Convert to other 3D formats
- MeshLab:
- File > Export Mesh As... supports a few formats: *.3ds, *.ply, *.stl, *.obj, *.dxf, *.dae, *.xyz, etc.
- Blender:
- Supports some x3d files but not all
View
MeshLab
- Open *.x3d
Notes:
- Lights off
- Couldn't adjust proper camera settings
Blender
- Convert to *.obj in MeshLab
- File > Import > Wavefront (.obj)
CloudCompare
- Convert to *.obj in MeshLab
- Drag and drop *.obj into the CloudCompare window
- Options > Display parameters > Colors and Materials > set all lights to white
- Options > Camera parameters > set Camera/Eye center and fov