Difference between revisions of "GenReS"

From ElphelWiki
Jump to: navigation, search
(Callback functions)
Line 37: Line 37:
 
;onrun: be called on starting and stopping of playing or recording processes;
 
;onrun: be called on starting and stopping of playing or recording processes;
 
;onerror: on error message;
 
;onerror: on error message;
;onV or onA: on each frame playing.
+
;onframe: on each frame playing.
 
;onmousedown and other standard callbacks: are given already by browser and do not need some code inside the plugin.
 
;onmousedown and other standard callbacks: are given already by browser and do not need some code inside the plugin.

Revision as of 06:53, 2 February 2006

in English | [[{{{de}}}|deutsch]] | [[{{{fr}}}|français]] | по-русски | автоперевод | 中文版 | 机械翻译


Project Pages

Static tag parameters

lowres
decimation for accelerated DCT (0-3);
width
width of the object window;
loop
the iteration of the playback (0 or nothing is infinitely);
fps
frame frequency;

Dynamic variables (also it is possible to use they as the parameters of tags)

href
url of the file or stream;
src
as yet simply another name for href.
pause=1 or play=0
to pause player;
pause=0 or play=1
to continue playback;
run=1
to start player again if it was terminated (by error or end of file);
run=0
to terminate player;
save
to run mencoder instead of mplayer;
save=ask
to always ask the name of file for recording;
save=auto
not to ask if user sets it in dialog

Status variables

This the fact that outputs mplayer or mencoder. Now strings simply are splitted into two parts on the first of the symbols '=' or ':'. The left part becomes a name of the variable (gaps and nonlatin letters are removed) and the right part is a value.

frame
the message of mplayer/mencoder about last frame;
error
last error message;

Others variables are possible but they are not used as yet.

run
special variable, the state of player process: 0 - not running, 1 - running;
pause, play
it is analogous - the pause state.

Callback functions

On the arrival of data from a player it is transferred to the variables of object and it become accessible from javascript. In this case if it is assigned the function with the corresponding name "on<variable_name>" will be called.

onrun
be called on starting and stopping of playing or recording processes;
onerror
on error message;
onframe
on each frame playing.
onmousedown and other standard callbacks
are given already by browser and do not need some code inside the plugin.