Difference between revisions of "Working with 3D models"

From ElphelWiki
Jump to: navigation, search
(Created page with "==<font color='blue'>Original file format</font>== * '''*.x3d''' ==<font color='blue'>Programs</font>== * MeshLab * CloudCompare * Blender ==<font color='blue'>Convert to o...")
 
Line 20: Line 20:
 
==<font color='blue'>Viewing</font>==
 
==<font color='blue'>Viewing</font>==
 
===MeshLab===
 
===MeshLab===
* Open *.x3d
+
* Open '''*.x3d'''
 
Notes:
 
Notes:
 
* Lights off
 
* Lights off
 
* Couldn't adjust proper camera settings
 
* Couldn't adjust proper camera settings
 
===Blender===
 
===Blender===
* Convert to *.obj in MeshLab
+
* Convert to '''*.obj''' in MeshLab
 
* File > Import > Wavefront (.obj)
 
* File > Import > Wavefront (.obj)
 
===CloudCompare===
 
===CloudCompare===
* Convert to *.obj in MeshLab
+
* Convert to '''*.obj''' in MeshLab
* Drag and drop *.obj into the CloudCompare window
+
* Drag and drop '''*.obj''' into the CloudCompare window
 
* Options > Display parameters > Colors and Materials > set all lights to white
 
* Options > Display parameters > Colors and Materials > set all lights to white
 
* Options > Camera parameters > set Camera/Eye center and fov
 
* Options > Camera parameters > set Camera/Eye center and fov

Revision as of 13:37, 28 July 2017

Original file format

  • *.x3d

Programs

  • MeshLab
  • CloudCompare
  • Blender

Convert to other 3D formats

  • MeshLab:
    • File > Export Mesh As... supports a few formats: *.3ds, *.ply, *.stl, *.obj, *.dxf, *.dae, *.xyz, etc.
  • Blender:
    • Supports some x3d files but not all

CloudCompare

  • No x3d support

Viewing

MeshLab

  • Open *.x3d

Notes:

  • Lights off
  • Couldn't adjust proper camera settings

Blender

  • Convert to *.obj in MeshLab
  • File > Import > Wavefront (.obj)

CloudCompare

  • Convert to *.obj in MeshLab
  • Drag and drop *.obj into the CloudCompare window
  • Options > Display parameters > Colors and Materials > set all lights to white
  • Options > Camera parameters > set Camera/Eye center and fov