Difference between revisions of "Working with 3D models"

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==<font color='blue'>Convert to other 3D formats</font>==
 
==<font color='blue'>Convert to other 3D formats</font>==
* MeshLab:
+
===MeshLab===
** ''File > Export Mesh As...'' supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.
+
* ''File > Export Mesh As...'' supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.
 +
** *.x3d to *.obj:
 +
*** there will be 2 files generated: '''*.obj''' and '''*.obj.mtl''' - the latter contains a list of texture files which should be kept around as well
 +
 
 +
===Blender===
 +
* Supports some x3d files but not all
  
* Blender:
 
** Supports some x3d files but not all
 
  
 
==<font color='blue'>View</font>==
 
==<font color='blue'>View</font>==

Revision as of 14:32, 28 July 2017

Original file format

  • *.x3d (download the textures that are stored in separate files - the paths are specified inside x3d, usually just the file names = same directory)

Programs

  • MeshLab
  • CloudCompare
  • Blender

Convert to other 3D formats

MeshLab

  • File > Export Mesh As... supports a few formats: *.3ds, *.ply, *.stl, *.obj, *.dxf, *.dae, *.xyz, etc.
    • *.x3d to *.obj:
      • there will be 2 files generated: *.obj and *.obj.mtl - the latter contains a list of texture files which should be kept around as well

Blender

  • Supports some x3d files but not all


View

MeshLab

  • Open *.x3d

Notes:

  • Lights off
  • Couldn't adjust proper camera settings

Blender

  • Convert to *.obj in MeshLab
  • File > Import > Wavefront (.obj)

CloudCompare

  • Convert to *.obj in MeshLab
  • Drag and drop *.obj into the CloudCompare window
  • Options > Display parameters > Colors and Materials > set all lights to white
  • Options > Camera parameters > set Camera/Eye center and fov