Difference between revisions of "Working with 3D models"

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(Original file formats)
(Blender)
 
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* ''File > Import > Wavefront (.obj)''
 
* ''File > Import > Wavefront (.obj)''
 
* Switch '''viewport shading''' to '''texture''' (in ''Default view'' it's located next to the ''Object mode'')
 
* Switch '''viewport shading''' to '''texture''' (in ''Default view'' it's located next to the ''Object mode'')
 +
* Also, set '''Shading Multitexture shadeless'''
  
 
===CloudCompare===
 
===CloudCompare===

Latest revision as of 17:55, 16 August 2017

Original file formats

  • *.x3d
  • *.obj wavefront

Comments

  • to download a model (x3d, obj and textures) visit 3d+map - open 3d scene then click the download button.
  • textures are *.png files are shared between x3d and obj
  • x3d - textures are listed inside
  • obj - textures are listed in an extra (material) file - *.mtl
  • most of the time textures will be located in the same dir
  • if downloading a model manually - do not forget textures (and a corresponding *.mtl for *.obj)

Programs

  • MeshLab
  • CloudCompare
  • Blender

Convert *.x3d to other 3D formats

MeshLab

  • File > Export Mesh As... supports a few formats: *.3ds, *.ply, *.stl, *.obj, *.dxf, *.dae, *.xyz, etc.
    • *.x3d to *.obj:
      • there will be 2 files generated: *.obj and *.obj.mtl - the latter contains a list of texture files which should be kept around as well

Blender

  • Supports some x3d files but not all

View

MeshLab

  • Open *.x3d

Notes:

  • Lights off
  • Couldn't adjust proper camera settings

Blender

  • Convert to *.obj in MeshLab
  • File > Import > Wavefront (.obj)
  • Switch viewport shading to texture (in Default view it's located next to the Object mode)
  • Also, set Shading Multitexture shadeless

CloudCompare

  • Convert to *.obj in MeshLab
  • Drag and drop *.obj into the CloudCompare window
  • Options > Display parameters > Colors and Materials > set all lights to white
  • Options > Camera parameters > set Camera/Eye center and fov