Difference between revisions of "Working with 3D models"

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(Original file format)
(Convert to other 3D formats)
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* Blender
 
* Blender
  
==<font color='blue'>Convert to other 3D formats</font>==
+
==<font color='blue'>Convert *.x3d to other 3D formats</font>==
 
===MeshLab===
 
===MeshLab===
 
* ''File > Export Mesh As...'' supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.
 
* ''File > Export Mesh As...'' supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.
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===Blender===
 
===Blender===
 
* Supports some x3d files but not all
 
* Supports some x3d files but not all
 
  
 
==<font color='blue'>View</font>==
 
==<font color='blue'>View</font>==

Revision as of 17:01, 2 August 2017

Original file formats

  • *.x3d and wavefront *.obj (download the textures that are stored in separate files - the paths are specified inside x3d, usually just the file names = same directory)
    • to download a sample, visit 3d+map - open 3d scene then click the download button.

Programs

  • MeshLab
  • CloudCompare
  • Blender

Convert *.x3d to other 3D formats

MeshLab

  • File > Export Mesh As... supports a few formats: *.3ds, *.ply, *.stl, *.obj, *.dxf, *.dae, *.xyz, etc.
    • *.x3d to *.obj:
      • there will be 2 files generated: *.obj and *.obj.mtl - the latter contains a list of texture files which should be kept around as well

Blender

  • Supports some x3d files but not all

View

MeshLab

  • Open *.x3d

Notes:

  • Lights off
  • Couldn't adjust proper camera settings

Blender

  • Convert to *.obj in MeshLab
  • File > Import > Wavefront (.obj)
  • Switch viewport shading to texture (in Default view it's located next to the Object mode)

CloudCompare

  • Convert to *.obj in MeshLab
  • Drag and drop *.obj into the CloudCompare window
  • Options > Display parameters > Colors and Materials > set all lights to white
  • Options > Camera parameters > set Camera/Eye center and fov